"Lord Zee"
Player | Quendalon |
Class | Magic-User 2 |
Title | Seer |
Alignment | Chaotic! |
Special | Spells, Languages (Common, ?, ?, ?) |
Abilities | |
Strength | 5 (-2 to hit, damage, open doors) |
Intelligence | 17 (+2 added language) |
Wisdom | 8 |
Dexterity | 13 (+1 on "to hit" rolls, +1 initiative; -1 bonus to armor class) |
Constitution | 13 (+1 hit points per die) |
Charisma | 3 (-2 reaction adjustment; max. 1 retainers; 4 morale) |
Combat | |
Armor Class | 8 |
Hit Points | 10! |
Special Ability | |
?: ? | |
Spells | |
Level 1 | armor, comprehend languages, shield, sleep, charm person, read magic |
Noteworthy Possessions | |
potion of undead control, defeated adventurer's spellbook (read magic, magic missile, detect evil, knock, invisibility 10' radius) |
Background:
This mysterious figure insinuated himself into the party before one of its many forays into Thelchineau Manor. No one knows what sort of creature he is beneath his cowled robe and cloth-wrapped limbs. Between his megalomaniacal demeanor and his bizarre musky odor, no one wants to get close enough to find out.
page revision: 7, last edited: 14 Mar 2013 06:46