Wintergreen
Player | Quendalon |
Class | Elf 3 |
Title | Swordmaster-Conjurer |
Alignment | Neutral |
Special | Infravision (60ft), find secret doors (1 or 2 on 1d6), immune to ghoul paralysis, languages (Common, Elvish, Orcish, Hobgoblinese, Gnollish, one additional language) |
Abilities | |
Strength | 13 (+1 to hit, damage, open doors) |
Intelligence | 14 (+1 added language) |
Wisdom | 8 (-1 to saves vs. spells) |
Dexterity | 8 (-1 on ranged "to hit" rolls, initiative; +1 penalty to armor class) |
Constitution | 13 (+1 hit point per die) |
Charisma | 18 (-2 reaction adjustment; max. 7 retainers; 10 morale) |
Combat | |
Armor Class | 4 (3 w/shield) |
Hit Points | 12 + ? |
Spells | |
Level one: detect magic, floating disk, light, protection from evil, read languages, read magic, shield, sleep | |
Level two: ?, ? | |
Special Ability | |
Scholar of Magic: Acquires new spells as both an elf and a magic-user (thus mastering two new spells per level). | |
Noteworthy Possessions | |
Elvish battle-axe +1, giant hammer, sword, spear, dagger, short bow, five arrows +1; plate mail, shield; riding horse; potion of healing; scroll of protection from normal missiles; red cap of the redcap; two stones enchanted with a dim continual light; two flasks of mutant dwarf blood; feathers and dung from the Questing Beast |
Background:
Wintergreen claims to be a distant scion of elven nobility fallen on hard times. Traveling to Glantri, he has joined his cousin Goldfinch in the Company of Crossed Swords, where he has demonstrated his skills as a spearman and as a moocher par excellence.
page revision: 11, last edited: 02 Mar 2013 07:41