Wintergreen
Player Quendalon
Class Elf 3
Title Swordmaster-Conjurer
Alignment Neutral
Special Infravision (60ft), find secret doors (1 or 2 on 1d6), immune to ghoul paralysis, languages (Common, Elvish, Orcish, Hobgoblinese, Gnollish, one additional language)
Abilities
Strength 13 (+1 to hit, damage, open doors)
Intelligence 14 (+1 added language)
Wisdom 8 (-1 to saves vs. spells)
Dexterity 8 (-1 on ranged "to hit" rolls, initiative; +1 penalty to armor class)
Constitution 13 (+1 hit point per die)
Charisma 18 (-2 reaction adjustment; max. 7 retainers; 10 morale)
Combat
Armor Class 4 (3 w/shield)
Hit Points 12 + ?
Spells
Level one: detect magic, floating disk, light, protection from evil, read languages, read magic, shield, sleep
Level two: ?, ?
Special Ability
Scholar of Magic: Acquires new spells as both an elf and a magic-user (thus mastering two new spells per level).
Noteworthy Possessions
Elvish battle-axe +1, giant hammer, sword, spear, dagger, short bow, five arrows +1; plate mail, shield; riding horse; potion of healing; scroll of protection from normal missiles; red cap of the redcap; two stones enchanted with a dim continual light; two flasks of mutant dwarf blood; feathers and dung from the Questing Beast

Background:
Wintergreen claims to be a distant scion of elven nobility fallen on hard times. Traveling to Glantri, he has joined his cousin Goldfinch in the Company of Crossed Swords, where he has demonstrated his skills as a spearman and as a moocher par excellence.

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