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Fighting Man Fundamentals
Armor/Shield Permitted: Any
Weapons Permitted: Any
Prime Attribute (5% xp bonus) Strength 13+
Fighting Man Class Abilities
Establish Stronghold (9th): At ninth level, a fighting-man may establish a stronghold and attract a body of loyal men-at-arms who will swear fealty to him. Most likely, the protection of a castle will attract villagers, and the fighting-man will become a feudal lord or even a baron.
Multiple Attacks: Against creatures with less than one full hit die, a fighting-man makes one attack per level each round.
Fighting Man special abilites
All fighting men choose one of the following, or work with the referee to create a similar special ability.
- Terrifying Foe. The fighting man can force a morale check upon surprising an enemy, killing an enemy, or performing an especially impressive deed.
- Melee Expert. The fighting man takes half the normal penalty to hit when using a cautious defense, reckless assault, or targeted attack.
| Fighting style | Benefit | Penalty for others | Penalty for fighting man |
| Cautious defense | Foe attacked takes -2 penalty to hit you | -2 on roll to hit | -1 on roll to hit |
| Reckless assault | You gain +2 on roll to hit | Enemy has +2 to hit you | Enemy has +1 to hit you |
| Targeted attack | Roll twice for damage | -6 on roll to hit | -3 on roll to hit |
- Missile Skirmisher. Each round, when equipped with a missile weapon the fighting man can either move and engage in missile fire, or fire twice per round (taking two shots with a sling or bow, firing and reloading a light crossbow, or fully loading or firing a heavy crossbow).
Fighting Man Advancement Table
| Level | Title | Experience Points Required | Dice for Accumulative Hits | Fighting Capability |
| 1 | Veteran | 0 | 1 + 1 | Man +1 |
| 2 | Warrior | 2,000 | 2 | 2 Men +1 |
| 3 | Swordsman | 4,000 | 3 | 3 Men |
| 4 | Hero | 8,000 | 4 | Hero (4 Men) |
| 5 | Swashbuckler | 16,000 | 5 + 1 | Hero +1 or 5 Men |
| 6 | Myrmidon | 32,000 | 6 | Hero +1 or 6 Men |
| 7 | Champion | 64,000 | 7 + 1 | Superhero -1 (7 Men) |
| 8 | Superhero | 120,000 | 8 + 2 | Superhero (8 Men) |
| 9 | Lord | 240,000 | 9 + 3 | Superhero +1 (9 Men) |
| 9 | Lord, 10th Level | ? | 10 + 1 | Superhero +1 (9 Men) |
