Trial By Fire: Map Page

Map as of: Session 9

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AREA DESCRIPTIONS:

1. Entrance. Rubble in 4 corners (2 unexplored, didn't note which)
2. Empty room.
3. Empty room, but conflicts with hallway near 24. Is one or the other graded?
4. Room with Shriekers. Didn't spend enough time here to map.
5. Wall closes here, as soon as first person passes it.
6. Room with broken desk, filled with disintegrating, unreadable papers.
7. Room with two columns carved as warriors, with non-valuable plates proclaiming heroic deeds of past warriors. Statues turned to reveal secret room with loot (34.)
8-9. Not logged (mapped during TPK session)
10. Mural room. Two murals, on on E. wall, one on W. E. wall depicts city scene with buildings, without juggler or plate-spinner. Door into room worked into mural as door to a building. W. wall contains sylvan scene. Secret door in north wall activated by protruding cobble in floor.
11. Labratory/bedroom. Encrusted vials filled with foul smelling liquid. Scroll found under bed.
12. Room with white marble floor and large stone block, glowing red. What for?
13. Scriptorium/Clerk's Room. Three desks. Glowing white ball by ceiling illuminates room. Disturbing it might summon troglodytes or other monsters. 1 gp under inkpot in second desk.
14. Rubble-strewn room. Slver and copper found in NE corner, disguised by illusion to look like rubble.
15. Large, metal-banded door. Locked, once.
16. Office. Heavy wood desk with three drawers, near W. wall. Secret doors in ENE & WSW walls. Hidden button in desk beside interior of top drawer opens ENE door. Protuberance in wall opens WSW door.
17. Toilet. Hole in wood box going into ground, basin. Shelf on S wall contained delicate, mouldering plans to unknown fortifications. Orc corpses stuffed in here.
18. Two secret doors, operated by loose stones (to E of each door).
19. Library room. Large table & chairs. Bronze statue of warrior worth 50gp. Shelves half-full of books and manuscripts. 150lbs of books and a few manuscripts taken out. Writing vanished within next 24 hrs.
20. Trap door in ceiling, piled on top with rocks to crush anyone who opens it. Disabled. Small cavity above only briefly searched.
21. Remains of two and a half-elves. Not much left.
22. Trap door, discovered by Reggio and Kalen's plummeting bodies. 10ft fall to rubble-strewn ground. Pit unsearched.
23. Worship room (Good?) N and S walls plastered, painted murals upon walls: Scenes of serenity, people praying. 3 rows of benches. Large altar, big block of marble, everything dusty in room except top of altar. Mouldering tapestries on W wall.
24. Trophy Room. Trophies on shelves. Plaques on walls, commemorating warriors. Message inlaid on floor in white marble tile on red background: "TO THOSE WHO SERVE." Room unpillaged, by monsters or us.
25. Large mess hall. Floor made of shiny green stone. Walls covered with murals of manly men fighting, drinking, hunting, eating, etc. Many small tables. Dartboard with barbarian on it. note: The area around 24-25 does not fit with the rest of the map. Most likely there is a downgrade in the passage around 23., but it could also be tricky map-flarghing magicks, or just a poor mapper.
26. Ascending stairway choked by rubble near bend. Other end searched for on surface, but not found.
27. Troglodyte lair. Pit found nearby without the plummeting.
28. Room with pillars. (more details?)
29. Secret office (more details?)
30. Mess hall. (more details?)
31. Kitchen. (more details?)
32. Smithy? (more details?)
33. ??? (more details?)
34. Secret room with loot. Scratches on floor leading from door. 2 chests, heavy flat stone rigged to drop on them when moved.
35. Barracks. Kobolds here, 1 captured briefly. Loot in vases.
36. Room with chest and skeletons of adventurers. Giant snake and silver in chest.
37. Room with enchanted basin. Spoke rhyming riddle once, teleported party back to 1. Now cracked as if it never happened.
38. Possible classroom? Smashed desk, table, cubbyhole behind chalkboard on W. wall. Contained coins, list of names, box with 7 slips of paper with hidden handwriting, 1 word on each.
39. Singing fountain. Blinding bright room. Water apparently has no effects.
40. Giant watermelon blob-thing, undulating. Too weird to explain. Unaffected by weapons, fire, fountain water or reason. Slipping past it means possibly getting crushed.
41. Room of niches. Glowing thing within. Door opened by tweaking nearby brick.

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