|Class||Living Statue (Crystal) 1|
|Special||Living Statue-ness, Languages (Common, Nacrish)|
|Strength||14 (+1 to hit, damage)|
|Wisdom||5 (-2 on magic-based saving throws)|
|Dexterity||13 (+1 on "to hit" rolls, initiative; -1 bonus to armor class)|
|Constitution||17 (+2 hit points per die)|
|Charisma||6 (-1 reaction adjustment)|
|XP Total||+ 10% earned XP bonus = 1996 XP|
The Ridiculossus or 'Ridic' is a 7' tall crystal statue in the form of a minotaur. He is an experimental character kit as described by the DM, (he is not approved as yet for general campaign use and is considered a 'trial run' character type.)
Living statues are among the more common varieties of magical constructs. While most lack volition, a rare few have wills and personalities of their own. Some serve as vessels for bound ghosts, demons or other spirits; others are constructed to house synthetic, artificial intellects. Whatever their nature, these sapient sculptures come into being fully formed, and they require time and experience to master their innate physical talents.
The prime requisites for a living statue are Strength and Constitution. A living statue character whose Strength or Constitution score is 13 or higher will receive a 5% bonus on earned experience. Living statues whose Strength and Constitution scores are 13 or higher will receive a 10% bonus to earned experience.
RESTRICTIONS: Living statues use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 8th level of experience. Living statues may use any type of weapon or shield. Their durable construction—whether it be bronze, crystal or stone—grants them a base AC of 4, but they may not wear armor. Living statues must have a minimum score of 9 in Strength and Constitution.
SPECIAL ABILITIES: Living statues do not need to eat, drink, breathe or sleep. As such, they are unaffected by sleep spells and are immune to paralyzation, poison, disease, nausea, fatigue, starvation, dehydration, suffocation, drowning and the like. All living statues speak Common and the alignment language or dialect of the character.
SAVING THROWS: As dwarves.
ATTACK PROGRESSION: As fighters.
ADVANCEMENT: As per the magic-user advancement table.
Hit stuff hard: Ridiculossus' first level ability allows him to hit for +1 damage with 1h weapons and +2 damage with 2h weapons
Forgotten Past Ridiculossus does not remember much of his past beyond snippets of memory of dying in a great battle. At the DM's discretion, the Ridiculossus can become certain he is a reincarnation of a previous heroic NPC slain in battle. He may even have pieces of memory that are either truthful or constructed to reinforce this. This fragmented consciousness and confusion is an attempt to explain his wisdom and intelligence scores. He seeks local legends of slain heroes whenever possible.
Ideas for further character use: The construct can remain unmoving in towns where convenient and eavesdrop on local conversation or rumors, sitting for weeks on end. He also can serve as a permanent guardian of treasure for the Company. Also, he can be an unexpected member of the party so long as he only moves while adventuring. I will likely expend further funds to construct crystal ornaments or disguise to change my appearance when remaining motionless so as to appear as other more common statue types.
Ridiculossus also ponders what to ask of Ululaya, if she will even hear him. "What Ridiculossus want? Be human again? No. Humans get bitten by rats and spiders. Flesh is weak. Ridiculossus wants to be…" he pounds his fists together, a thunderclap of light explodes with a kirby-esque 'THOOM', "Stronger than Stronger! And for that, Ululaya, Ridiculossus would gladly be your humble vessel!" Holding his hands above his head in an imaginary TKO of assertion, Ridiculossus revels in the rare glory of certainty.
The Ridiculossus, a living statue, declares that he wishes to be STRONGER! He rolls a 6: something good that’s related to his wish. Presto, his wish is granted! The DM rules that he may roll a d4 (getting a 1) and permanently add the bonus to his Strength score. (This presumes that such wishes are rare; if they are commonplace in the campaign, the bonus would only have been a single point.) He also turned scarlet.
XP notes: session with Chimaera earned 461 + 10% = 507 + previous total 1489 = 1996 XP.