Plunder Space

Where are you?

You’re in the borderlands, in a swathe of systems nicknamed Plunder Space. In one direction, the worlds become more settled and homogenous, in the other they are wilder and more exotic. Many worlds are just being discovered, and there are smaller interstellar states that may be clients of the larger states or enemies. Rival powers, human and alien, are interested in the area. Once, some highly advanced interstellar society occupied several worlds here, and left behind fabulous treasures of technology. There’s a lot of fighting going on, but lots of opportunity too.

Who are you?

You’re adventurers. Maybe you were in the military, maybe something else, but you’ve learned a few skills that you believe can help you survive where others can’t. For some reason, you’re trying to make your mark out here on the frontier. Constantly applying that ambition to the situation in front of you to form gameable goals is your job as a player. It is the referee’s job to put potentially interesting situations in front of you, but it’s your job to make something interesting from them. In this particular setup, your goals may have shrunk to making enough money to get off of Blackmoon!

What is there? Like, where do I look up stuff?

Make up lots of stuff. The referee might have to veto often, but more than in most other games, your input is really required in every moment to bring not just your character but the surrounding world to life. Add color constantly. Don’t hesitate to refer to the destruction of the 5th fleet in the Samarkand Nebula in battle against the Hua Geelings. Burnish those quark nozzles before decompensating the hyperdrive. When we roll that the available cargo in a starport is “luxury foods”, don’t wait for the referee to tell you that it’s kegs of glowing insectoid roe. Decide for yourself. Sometimes the referee will ask for a volunteer to describe the starport, but if you have an idea jump in. You can make up stuff to buy too, but the ref will probably reject your disintegrator or other such devices. Do remember that a few evocative words are usually much more fun, and better suited to further elaboration, than convoluted explanations.

How do we start?

With a situation that will get you moving and hopefully provide some details to get interested in – but remember it’s just that, not The Plot. Look at what’s going on around you and try to self-start.

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