Mirot
| Player | mhurst |
| Class | Cleric 1 |
| Title | Acolyte |
| Alignment | Lawful |
| Special | Turn Undead, Languages (Common, Glantrian) |
| Abilities | |
| Strength | 9 |
| Intelligence | 11 |
| Wisdom | 15 (+1 on magic-based saving throws) |
| Dexterity | 11 |
| Constitution | 13 (+1 hit point per die) |
| Charisma | 11 (no reaction adjustment; max. 4 retainers; 7 morale) |
| Combat | |
| Armor Class | 3 |
| Hit Points | 7 |
Background:
Born and raised in the Occupied Territories of southern Glantri, Mirot has been raised under the boot of the legions of Darokin. Now, as a priest of the Builder, he has come to cleanse the free reaches of Glantri of the monstrous stain of Chaos left by the country's civil war.
page revision: 2, last edited: 25 Jun 2010 18:51
