Mirot
Player mhurst
Class Cleric 1
Title Acolyte
Alignment Lawful
Special Turn Undead, Languages (Common, Glantrian)
Abilities
Strength 9
Intelligence 11
Wisdom 15 (+1 on magic-based saving throws)
Dexterity 11
Constitution 13 (+1 hit point per die)
Charisma 11 (no reaction adjustment; max. 4 retainers; 7 morale)
Combat
Armor Class 3
Hit Points 7

Background:
Born and raised in the Occupied Territories of southern Glantri, Mirot has been raised under the boot of the legions of Darokin. Now, as a priest of the Builder, he has come to cleanse the free reaches of Glantri of the monstrous stain of Chaos left by the country's civil war.

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