Larissa
Player Greengoat
Class Cleric 1
Title Acolyte
Alignment Neutral
Special Turn Undead, Languages (Common, Glantrian)
Abilities
Strength 7 (-1 to hit, damage)
Intelligence 10
Wisdom 15 (+1 on magic-based saving throws)
Dexterity 12
Constitution 5 (-2 hit point per die)
Charisma 11 (no reaction adjustment; max. 4 retainers; 7 morale)
Combat
Armor Class 4
Hit Points 4

Background:
A frail priestess of Trianoma, the Glantrian goddess of law, magic and the aristocracy, Larissa traveled to Malinbois to investigate rumors of a new cult. Upon encountering the followers of The Boss, she has joined them on their adventures. Is she studying the cult from the inside, or has she fallen prey to their wiles?

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