Larissa
| Player | Greengoat |
| Class | Cleric 1 |
| Title | Acolyte |
| Alignment | Neutral |
| Special | Turn Undead, Languages (Common, Glantrian) |
| Abilities | |
| Strength | 7 (-1 to hit, damage) |
| Intelligence | 10 |
| Wisdom | 15 (+1 on magic-based saving throws) |
| Dexterity | 12 |
| Constitution | 5 (-2 hit point per die) |
| Charisma | 11 (no reaction adjustment; max. 4 retainers; 7 morale) |
| Combat | |
| Armor Class | 4 |
| Hit Points | 4 |
Background:
A frail priestess of Trianoma, the Glantrian goddess of law, magic and the aristocracy, Larissa traveled to Malinbois to investigate rumors of a new cult. Upon encountering the followers of The Boss, she has joined them on their adventures. Is she studying the cult from the inside, or has she fallen prey to their wiles?
page revision: 4, last edited: 22 Jun 2010 20:05
