Languages

Languages in the Black Peaks

I'm adopting the very well-thought-out language stuff from D&D Fourth Edition: there are eight languages, which is just enough for a party of reasonably intelligent characters to be able to talk to everybody, if they try.

Language Spoken By Free For
Common Humans, Hobbits All Player-Characters
Elvish Elves, Pixies, Sprite Elves, Dwarves
Dwarvish Dwarves Dwarves
Goblin Goblins, Hobgoblins, Bugbear Dwarves, Elves
Draconic Dragons Dwarves
Giantish Giants Elves
Supernal Builder cultists, elementals Lawful Clerics
Abyssal Trickster cultists, demons Chaotic Clerics, Elves

Languages in Glantri

While it's possible to get by in Glantri knowing only one language, most characters know at least two. In the case of humans, that would be the Common tongue and one other human dialect. Non-humans generally know Common and their own language; often they know other racial languages as well.

Common

The common tongue is a trade language common in this part of the world. It is a debased form of the tongue of the empire that once ruled the southern coast, mixed with elements of the trading states that sprang up in the wake of the empire's fall. Most people know at least a smattering of Common, though few learn it as their native tongue.

Glantrian

Spoken as a primary language throughout most of Glantri. Sounds a lot like French.

Darokinese

Spoken as a primary language in the Republic of Darokin to the south, as well as in parts of the Occupied Territories. Sounds a bit like Old English, Danish and/or Dutch.

The High Tongue

An ecclesiastical language derived from the speech of the old southern empire, used by many of the churches of Law. Sounds just like Church Latin.

The Old Tongue

An ecclesiastical language of unknown origin, used by certain of the churches of Chaos. Sounds a bit like Greek, Hebrew and/or Arabic.

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