Groo
| Player | Zapicm |
| Class | Fighter 1 |
| Title | Wanderer |
| XP | 1050 xp |
| GP | -60 gp (Snickwick) |
| Alignment | Neutral |
| Special | Loves dogs |
| Abilities | |
| Strength | 18 (+3 to hit and damage, and opening doors) |
| Intelligence | 9 |
| Wisdom | 11 |
| Dexterity | 15 (+1 to hit missile, -1 AC, +1 initiative) |
| Constitution | 12 |
| Charisma | 8 (-1 reaction adjustment; max. 3 retainers; 6 morale) |
| Combat | |
| Armor Class | 1 |
| Hit Points | 8 |
| Special Ability | |
| Quick draw: Groo can change weapon configuration in combat with no penalties | |
| Noteworthy Possessions | |
| Plate mail, shield, sword, polearm, battle axe, mace, sling with stones, dagger, spear, 2 flask of oil, rope, 4 torches, lantern, backpack, small sack, standard rations (5 days) | |
Background:
Did I err?
page revision: 0, last edited: 26 Mar 2011 04:10
