Groo
Player | Zapicm |
Class | Fighter 1 |
Title | Wanderer |
XP | 1050 xp |
GP | -60 gp (Snickwick) |
Alignment | Neutral |
Special | Loves dogs |
Abilities | |
Strength | 18 (+3 to hit and damage, and opening doors) |
Intelligence | 9 |
Wisdom | 11 |
Dexterity | 15 (+1 to hit missile, -1 AC, +1 initiative) |
Constitution | 12 |
Charisma | 8 (-1 reaction adjustment; max. 3 retainers; 6 morale) |
Combat | |
Armor Class | 1 |
Hit Points | 8 |
Special Ability | |
Quick draw: Groo can change weapon configuration in combat with no penalties | |
Noteworthy Possessions | |
Plate mail, shield, sword, polearm, battle axe, mace, sling with stones, dagger, spear, 2 flask of oil, rope, 4 torches, lantern, backpack, small sack, standard rations (5 days) |
Background:
Did I err?
page revision: 0, last edited: 26 Mar 2011 04:10