Glantri Non-Player Characters

Noble Families of Glantri

The Principalities of Glantri

Nouveau Averoigne

Chateau d'Ambreville

Malinbois

Morlay

Others

Glantri City

The Family Hazart

High Society

Upright Citizens and Merchants

  • Anton, a young master of the musical arts
  • Erroll, clothier to the noble houses
  • Lethour, a reputable master weaponsmith
  • Madigante, a reputable master armorer
  • Morand, retired seneschal of Glantri City and keeper of Castle Glantri
  • Priam Blyde, a witch-hunting zealot and deputized peace-keeper
  • Wilmond, an aging swordmaster

Streetwise Contacts

The Temple of Trade

The Temple of Trianoma

  • Amelie, a sword-sister of the Hexarchy
  • Andore, a refugee from the Ambreville's magical tortures
  • Camellia, current matriarch of the Church of Trianoma; pleasant, even-tempered, and perceptive
  • Mircea, a cranky priestess, no longer young but not yet old
  • Salvatore, elder in charge of selling potions and scrolls; a moody gourmand
  • Sommelinde, former matriarch of the temple, retired and in seclusion after channeling Trianoma's power too deeply in the Devilcall War; aged and unfriendly

Unaffiliated Magic-Users

The Ruined Vales

Eastkeep

The Caves of Chaos

Quasqueton

Maalathir's Library

  • Carlos, a casualty of the minotaur

The Occupied Territories

Blackhill

Hommlet

Mienville Tower

Other

The Broken Lands

Darokin

Corunglain

  • Druett, the elderly, senile bishop of the temple of Ha' Pacrapis
  • Maldine, a sage with some knowledge of objects of magical power
  • Harland, a lieutenant of House Frange
  • Tomas, a magic-user involved with bandits

Darokin City

  • Gend, an acolyte of the Builder
  • Gentra, an acolyte of the Builder
  • Mason IV, patriarch of the city's Church of the Builder
  • Sendora, elder of the Builder; aide to Mason IV

Favaro

The Southern Lands

Specularum

Adventuring Parties

The Company of the Scroll

Founded by a group of apprentice magic-users from the Great School of Magic who absconded with a stack of scrolls and sought their fortune. The last remaining founding member, Lucius, is now a teacher at the Great School, but the Company occasionally reunites for some task or adventure.

Dorian's Company

A Darokinese adventuring band that sought wealth in the Chateau d'Ambreville. They never returned from their last venture several years ago and are presumed dead.

The Torchbearers

An adventuring company that delved into the Chateau d'Ambreville before the Company of Crossed Swords' arrival. They have not been seen in many years and are believed to be deceased.

  • Big Finn, a swordmaster from the cold north
  • Fowler, a swashbuckler of some renown
  • Seska, a tattooed enchantress from the distant south
  • Vivienne, a vicar of the Builder

The Wyvern Hunters

A mercenary band comprised largely of archers and spearmen, known for tracking down and slaying monsters in Glantri's wilderness and around its borders. Currently active and well-known.

Organizations

Black House

A guild of thieves in Glantri City. Rumored to have a deal with the Council of Princes Thaumaturge, where the city doesn't actively hunt down the guild in exchange for the guild preventing rogue thieves from targeting the wealth of the noble houses.

The Council of Princes Thaumaturge

A group of powerful magic-users, most of them heads of noble houses, who meet intermittently to address important matters in Glantri.

The White Lanterns

A party of demihumans dedicated to supporting their kith in Glantri

Referenced but Not Met

High-Ranking Glantrians

Thorns in Glantri's Side

Beneath the Chateau

Elsewhere

Members of the House d'Ambreville, presumed deceased

Pre-timeskip residents of the Chateau d'Ambreville, likely deceased

  • Azarax, lamed hellhound
  • Chagahn, orcish shaman of Ignis
  • Tal ur-Ignis, chief of the orcs of the Burning Brand
  • Targar, an orc of some standing
  • Uruk, a friendly orc of some standing
  • Victor du Mont, a magic-user investigating the dungeons beneath the chateau
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