The Principalities of Glantri
Nouveau Averoigne
Chateau d'Ambreville
- Ermengarde the Blue, former teacher at the School of Magic
- Furcas, Knight of Avernus; lord of the upper works
- Halphas, Earl of Stygia; lord of the Grand Library
- Jerome d'Auban, apocalyptic cultist
- Marsile d'Ambreville, lich
Malinbois
- Blanchfleur de Marais, prince of New Averoigne, countess of Malinbois
- Clamdigger, director of illegal activities
- Jaina, hare-lipped herbalist
- Neva, seeress and fallen nun
- One-Armed Jacques, innkeeper at the Smoking Owl
- Tertullian, scholar-magician
- Marchosias de Marais, the Prince's sinister envoy
Morlay
- Rainier d'Ivernesse, count of Morlay
Others
- Malacoda, Knight of Minauros; lord of the swamp
- Mandore de Marais
- Florine Couteau, chatelaine to Mandore
- Thonerite de Marais
Glantri City
The Family Hazart
- Alzénia Hazart, matriarch of the House
- Dominic Hazart, Robert's debauched cousin; twin to Dominique
- Dominique Hazart, Robert's debauched cousin; twin to Dominic
- Marcel Hazart, Robert's deadbeat cousin
- Mathurin Hazart, doddering and senile head of House Hazart
High Society
- Alduin de Valette, seneschal of Glantri City and keeper of Castle Glantri
- Étienne d'Ambreville, heir to the lost House d'Ambreville
- Evangelista de Sylaire, a wizardess of dubious repute; captured by the Ssú
- Jean-Marie de Sylaire, a young and wealthy bibliophile
- Marvolo de Sylaire, husband to Evangelista
- Symphrosina de Malicine, an eccentric patroness of music
- Vexil, a magistrate
Upright Citizens and Merchants
- Anton, a young master of the musical arts
- Erroll, clothier to the noble houses
- Lethour, a reputable master weaponsmith
- Madigante, a reputable master armorer
- Morand, retired seneschal of Glantri City and keeper of Castle Glantri
- Priam Blyde, a witch-hunting zealot and deputized peace-keeper
- Wilmond, an aging swordmaster
Streetwise Contacts
- Agreus the Agile, a rumormonger and middleman
- Armand Vichisois, a goblin broker
- Garm, a sword-wielding, goblin drunkard
- Gerald Mauvoisin, an apothecary
- Hamfist, the first and foremost burrow-boxing promoter
- Hoghammich the Pinch, a gutter dwarf and recently ruined black marketeer
- Inky Mike, a Gnomish graffitist
- Jolen the Red, a former pirate from the south seas fighting her way through Glantri
- "Monsieur Deux", a shadowy contact
- Mulhedin the Tumescent, a merchant of curiosities
- Skinny Jones, an elvish troubadour
- Walid Ophuls, an elderly foreign sage
The Temple of Trade
- Greenbridge of Pluton, patriarch of the temple
The Temple of Trianoma
- Amelie, a sword-sister of the Hexarchy
- Andore, a refugee from the Ambreville's magical tortures
- Camellia, current matriarch of the Church of Trianoma; pleasant, even-tempered, and perceptive
- Mircea, a cranky priestess, no longer young but not yet old
- Salvatore, elder in charge of selling potions and scrolls; a moody gourmand
- Sommelinde, former matriarch of the temple, retired and in seclusion after channeling Trianoma's power too deeply in the Devilcall War; aged and unfriendly
Unaffiliated Magic-Users
- Desjardins, an enchanter dealing in household dweomers
- Gaumont Ox-Eye, a wizard obsessed with flowers
- Hypoline, a knowledgeable witch
- Micheline of the Many Rings, a far-traveled and fashionable wizardess
- Millus the Enthused, a collector and seller of historical oddities and antique weapons
- Panthalion, a sorcerer-fleshcrafter
- Peugeot, a merchant-magician
- Rathwood, proprietor of a sorcerous sweet shop
- Siffi, a cobbler of exotic and enchanted footwear
- Tresimon, a magician-gourmand
The Ruined Vales
Eastkeep
- Aethelred, wizard-scribe aide to Fredegar
- Father Michel, the chaplain
- Fredegar, the banker
- Gervesin de Marais, the castellan
- Marianne, advisor to Gervesin
The Caves of Chaos
- Eleutheria, a medusa
- Glokk, a charmed orc in the service of Pritchard Hood; status unknown
- Jean-Paul, a magic-user
- Sebastien Quincarnon, chief of the magic-user enclave
Quasqueton
- Grüt, an orcish chieftain
- Luc, a guardsman
- Thomas de la Mer, a guard officer
Maalathir's Library
- Carlos, a casualty of the minotaur
The Occupied Territories
Blackhill
- Desmond Blackhill, a minor noble; aficionado of dwarven workmanship
Hommlet
- Sir Bernard du Voisin, the Mage of Hommlet, known to friends as Berne
- Cora, the weaver's pretty daughter
- Greta Gundigoot, proprietress of the Welcome Wench
- Harmel, a cabinet-maker
- Kobort, a huge warrior; comrade to Turuko
- Rufus, Sir Bernard's companion and champion
- Perrault, the village elder
- Turuko, a peculiar foreigner; comrade to Kobort
Mienville Tower
- Ravaroth the Devourer, a mighty hellhound—or perhaps something more
Other
- Gnormok, a goblin pedlar and dealer in narcotic gritch-weed, last seen near Mienville Tower
- Richard Bluelip, a goblin of the Ghost Tower
- Voiron, a leech, formerly of Glantri City; reported to be at the Temple of Elemental Chaos
The Broken Lands
- Sathrax, a dragon
Darokin
Corunglain
- Druett, the elderly, senile bishop of the temple of Ha' Pacrapis
- Maldine, a sage with some knowledge of objects of magical power
- Harland, a lieutenant of House Frange
- Tomas, a magic-user involved with bandits
Darokin City
- Gend, an acolyte of the Builder
- Gentra, an acolyte of the Builder
- Mason IV, patriarch of the city's Church of the Builder
- Sendora, elder of the Builder; aide to Mason IV
Favaro
The Southern Lands
Specularum
- Cassandra, a necromancer; sister of Cressida
- Cressida, a sage of elf-lore; sister of Cassandra
- Matriarch Josephine, retired chief priestess of the Temple of Trianoma
Adventuring Parties
The Company of the Scroll
Founded by a group of apprentice magic-users from the Great School of Magic who absconded with a stack of scrolls and sought their fortune. The last remaining founding member, Lucius, is now a teacher at the Great School, but the Company occasionally reunites for some task or adventure.
Dorian's Company
A Darokinese adventuring band that sought wealth in the Chateau d'Ambreville. They never returned from their last venture several years ago and are presumed dead.
The Torchbearers
An adventuring company that delved into the Chateau d'Ambreville before the Company of Crossed Swords' arrival. They have not been seen in many years and are believed to be deceased.
- Big Finn, a swordmaster from the cold north
- Fowler, a swashbuckler of some renown
- Seska, a tattooed enchantress from the distant south
- Vivienne, a vicar of the Builder
The Wyvern Hunters
A mercenary band comprised largely of archers and spearmen, known for tracking down and slaying monsters in Glantri's wilderness and around its borders. Currently active and well-known.
Organizations
Black House
A guild of thieves in Glantri City. Rumored to have a deal with the Council of Princes Thaumaturge, where the city doesn't actively hunt down the guild in exchange for the guild preventing rogue thieves from targeting the wealth of the noble houses.
The Council of Princes Thaumaturge
A group of powerful magic-users, most of them heads of noble houses, who meet intermittently to address important matters in Glantri.
The White Lanterns
A party of demihumans dedicated to supporting their kith in Glantri
- Castlemoss, an elf
- Harald Cheesemettle, a halfling
- Uthar Zakunden, a dwarf
Referenced but Not Met
High-Ranking Glantrians
- Anselme de Fulvienne, prince of Caurenze
- Bishop Azédarac
- Clarisse de Sylaire, princess of Touraine
- Morand, seneschal of Glantri City
Thorns in Glantri's Side
Beneath the Chateau
- Marsile d'Ambreville, who dwells behind talking metal doors
- Ulric the Traveler, leader of the dwarven expedition through the Warren of Shadow
Elsewhere
- Thousand-Fingered Thusivar, an extra-planar magician
- Ulphidias Hazart, an eccentric sorcerer whose laboratory lies beneath the Vale of Smoke.
Members of the House d'Ambreville, presumed deceased
- Aliénor
- Cezarine d'Ambreville, wife of Stephan and Henri; diabolist and necromancer
- Ferand d'Ambreville, master mage-smith
- Geraldine d'Ambreville, mage-smith
- Henri d'Ambreville, second Prince of the House; brother of Stephan; master of the sword
- Marie-Hélène d'Ambreville, sister of Stephan and Henri; first Ambreville dragon-master
- Onésiphore d'Ambreville, dream-magus
- Simon d'Ambreville
- Stephan d'Ambreville, first Prince of the House; master magician
Pre-timeskip residents of the Chateau d'Ambreville, likely deceased
- Azarax, lamed hellhound
- Chagahn, orcish shaman of Ignis
- Tal ur-Ignis, chief of the orcs of the Burning Brand
- Targar, an orc of some standing
- Uruk, a friendly orc of some standing
- Victor du Mont, a magic-user investigating the dungeons beneath the chateau
