Eric's game is set in the Principalities of Glantri. A generation has passed since the country was wracked by civil war. The people and the land are only just recovering from the magical conflagration.
Masterless men, descendants of those dispossessed in the war, live by banditry. Monstrous servants of long-dead wizards roam the land. Whole swaths of the southern countryside remain under the thumb of Darokinese forces that, once invited in to quell the hostilities, remained to annex the region. And in isolated places throughout the land lie the ruined keeps of mage families destroyed in the wars, where immortal wardens still guard treasures beyond imagining.
Adventures and Adventuring
Session Summaries
Adventure Timeline
Wealth and Experience
The Adventurers
Player Characters
Wealth and Experience
The Company Grimoire
Items of Note
Supporting Cast
Hirelings and Henchmen
Non-Player Characters
The Setting
Locations in Glantri | Map of Glantri | Map of Surrounding Areas | Map of Darokin
Religion in Glantri | Deities of Glantri
Campaign Stories
Saving Captain Snickwick
Pritchard's Summons to the Wolf Tower
Pritchard and Hanna Confer with Blanchfleur
Glantri House Rules
Classes
Magic
- The Company Grimoire
- Magic Item Creation
- New Spells
- Spells and Spellbooks
- Spell Research
- Starting Magic-User Spells
Other
Disclaimer
Art by Matthew Kavanagh(?). Used without permission on a fair-use basis.