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Walking through the smoldering ruins of Rouvierre, tears roll down Snickwick's pink cheeks at the sight of the destruction.  Wiping his button nose and giving one sniff, then another, Snickwick's cherubic eyes wander to the freshly harvested hides.  Deeply saddened by the loss of life and labor, Snickwick considers the great efforts of his cohort, slaying three fearsome Manticores on his behest. With a puff of lilac smoke, Snickwick and the hides disappear, as the brave Blue-Cap Gnome launches missile-like (and invisibly) towards Lindenhollow.

Snickwick delivers the hides and the balance of payment to Hazel Heathertoes and Fizzlewig, advising them of the movement of Ferkus' army and the fall of Rouvierre.  Snickwick has an additional 5,000 gp to spend on the project, and hopes the hides, cash, and other reagents are sufficient for this great masterwork.

And this may be wishful thinking, but if there is a surfeit of Manticore hide (or other reagents), would Hazel and Fizzlewig be able to produce enchanted cloaks, belts or caps for other party members (for a reasonable fee of course).

A few days after the Company's excursion to the mysterious metal dungeon from a distant star, a minor earthquake struck the area, damaging nearby settlements. A handful of witnesses spoke later of a mysterious sight in the heavens — a silvery beast ascending into the sky on a tongue of fire. Some said it was a dragon; others said it resembled a sailing ship, or a second moon in the sky.

Whatever the case, the mountainside where the metal dungeon was found had collapsed, its stones blackened and scorched. A handful of would-be adventurers who'd gone to explore the site earlier that day did not return, and have not been seen since.

The silver ship departs by QuendalonQuendalon, 29 Jul 2026 02:29

While Snickwick would never presume to slay a dragon, some of these beasts are surely within their reach (if not without some risk). While Snickwick regrets the need to take a life for his own benefits, many of these creatures could pose a threat to the native wildlife and local residents, and it would hardly be the first monster slain by the Company of Crossed Swords.

Manticore, Chimera, Hydra, Wyvern, these are certainly fearsome beasts, but with the correct preparation, Snickwick knows they could defeat this monstrous prey… now how to convince the others…

In the coming days, Snickwick will use his nature magics to speak with animals and create animal friendship to commune with the creatures of the countryside - do the sparrows, foxes and toads have any knowledge of creatures that match his description of these beasts?

He will also ask Odd and Gathring to ask around the Dwarvish community, in case any such creatures have been Disturbed in their the dwarves endless delving.

(we can dig into this at the table if it makes more sense, I know I'm getting into the weeds here! Also - I sent a separate email with info on enchanters oil).

Snickwick, now standing tall as a Blue-Cap gnome, recognizes that his vision requires more than human craft, it demands the needle-fine precision and quixotic visionof demi-human hands and hearts. He shall journey to Lindenhollow to convene a secret council with Hazel Heathertoes and Fizzlewink, entrusting them with the honor of forging his +2 enchanted armor.

Hazel seems a bit chagrined at being outnumbered by gnomes, but remains relatively professional. (The meeting is in her burrow; her wife Poppy is baking away in the kitchen, and intermittently appears with platters of cookies, tarts, and other baked goods.) Fizzlewink seems thrilled to be here, though it's unclear whether his excitement stems from the project, his rather potent pipeweed, or the six — no, wait, seven — cups of strong tea he's drunk since his arrival.

The question of the hide remains a potent choice. While the gnome-folks' traditional enemies, the trolls provide sturdy hide, the stuff can be coarse and thick. Snickwick eyes the wyvern, a beast of untamed spirit, and soaring malice. As his own spirit has newly awakened to the skies, he believes the wyvern’s hide could channel the arcane currents of flight into his protection. Does Fizzlewink have any recommendation for any hide which might best suit this craft?

"Dragon is always best," croaks Fizzlewink, waggling his enormously shaggy white eyebrows. "Though I suppose wyvern might do in a pinch? And of course there's manticore, hydra, unicorn—"

"I draw the line at unicorn," says Hazel peevishly.

"— and chimera," Fizzlewink continues, ignoring the interruption. "Basilisk and gryphon are a bit iffy for the more powerful enchantments, but I'll try if that's the best you can get. Hippogriff is right out. And don't even get me started on owlbear."

Hazel nods. "I can do any of those other than unicorn,'' she says. "But I also won't skin anything that looks too much like a person; that's creepy. So don't go bringing me troll hides or anything."

To seal the pact, Snickwick will concoct a ceremonial gnomish libation: a potent cocktail tinctured with leprechaun urine bitters and a shaving of the Mushroom King’s heart for inspiration (leaving the balance of these materials behind for the project).

"Leprechaun urine!" says Hazel excitedly. "I haven't seen any of that in a long time. Great stuff for tanning magical beast hide."

Fizzlewink cackles. "And the heart of a mushroom king? I've never seen one of those. No idea what it does. I'll throw it in the cauldron and see what happens!"

In addition , he will donate eighteen applications of enchanters’ oil for the curing, and present a generous deposit of five thousand gold pieces to begin the project.

I'm not sure where you'd get the enchanter's oil? I don't see it in Snickwick's character history on the wiki.

Other than that, Hazel and Fizzlewink happily split the deposit and start sketching out armor designs.

Odd loves a bargain! He will borrow a few coins from Snickwick and commission matching suits of dwarven field plate for himself and Gathring (technically they will each pay for their own for xp sharing purposes).

Done! Tekenti accepts the money and takes measurements of Odd and Gathring, then starts the long, laborious process of constructing the field plate. The first suit will be ready as soon as I get back from London; the second suit will be ready a month later.

Snickwick, now standing tall as a Blue-Cap gnome, recognizes that his vision requires more than human craft, it demands the needle-fine precision and quixotic visionof demi-human hands and hearts. He shall journey to Lindenhollow to convene a secret council with Hazel Heathertoes and Fizzlewink, entrusting them with the honor of forging his +2 enchanted armor.

The question of the hide remains a potent choice. While the gnome-folks' traditional enemies, the trolls provide sturdy hide, the stuff can be coarse and thick. Snickwick eyes the wyvern, a beast of untamed spirit, and soaring malice. As his own spirit has newly awakened to the skies, he believes the wyvern’s hide could channel the arcane currents of flight into his protection.  Does Fizzlewink have any recommendation for any hide which might best suit this craft?

To seal the pact, Snickwick will concoct a ceremonial gnomish libation: a potent cocktail tinctured with leprechaun urine bitters and a shaving of the Mushroom King’s heart for inspiration (leaving the balance of these materials behind for the project). In addition , he will donate eighteen applications of enchanters’ oil for the curing, and present a generous deposit of five thousand gold pieces  to begin the project.

she cheerfully offers a decent discount; 1800gp for one suit of field plate, or 3500gp for two.

Odd loves a bargain!  He will borrow a few coins from Snickwick and commission matching suits of dwarven field plate for himself and Gathring (technically they will each pay for their own for xp sharing purposes).

Re: Session 317 by QuendalonQuendalon, 24 Jul 2026 22:12

Flush with the great wealth gained from the sale of the Golem Manual, Snickwick and Odd will seek out local craftspeople in Glantri City to turn their wealth into AC!

Snickwick:

As a newly minted “Blue Cap Gnome” Snickwick feels compelled to refresh his accoutrement to reflect his new station. Blue Cap Gnomes are often seen as protectors or guardians of gnomish warrens and their folk, and often bear some burden of leadership in gnomish communities. While Snickwick is more inclined to wander, he feels the need to improve his appearance to reflect his position.

Snickwick will seek out a talented enchanter with expertise in leathercraft to have a suit of enchanted leather armor made for him. The armor should be simple but elegant, with good flexibility to enable quiet and graceful movement. It is imperative that the armor include the traditionally pointed Gnomish battle cap, and sturdy boots (with appropriately curly toes). The trimmings of the armor (and especially the cap) should be dyed a rich sapphire blue to reflect his elevated status.

Snickwick has 7000gp to spend on the armor. If possible, he would want to secure Leather Armor +2 but isn’t intimately familiar with the cost structures involved in fabricating and enchanting leather armor.

For the base armor, one option is the halfling leatherworker Hazel Heathertoes in Lindenhollow, who is experienced in crafting gear that's properly fitted for gnomes and is happy to work with fellow demihumans. On the other hand, certain human leatherworkers in Glantri are far more experienced in crafting leather gear especially for purposes of enchantment, though they lack experience with gnomish armor and may be somewhat prejudiced against demihumans. Snickwick does hear that one of these leatherworker, a fellow in Touraine named Heron, is quite friendly toward demihumans — "perhaps too much so," although detail is not forthcoming.

The obvious choice to enspell the armor is the gnomish enchanter Fizzlewink in Lindenhollow, given his skill and experience with gnomish magic. However, he is also known to be doddering and whimsical. Alternatively, there are a number of traditional human magic-users who have been known to enchant battle-gear in exchange for coin, trade, or services, such as the somber recluse Robard de Thelchineau, or the veiled rune-mystic Chanteprime.

Note that much of the cost involved in enchanting an item comes from the materials involved in its manufacture. For leather armor, the intact hide of a magical beast is invaluable; these are quite expensive on the secondary market. If Snickwick can provide such a hide himself, that would significantly reduce costs. (But by no means eliminate them; there are numerous other reagents involved, along with the high cost of skilled labor on the part of the leatherworker and the enchanting magic-user.)

The exact cost of the armor, as well as the chances for some minor complications with the enchantment, will vary depending on the specifics — who Snickwick hires, what materials he brings to the table, what additional services he's willing to perform, and to what extent he's willing to risk quirks or flaws in the final product.

Leather armor +1 is definitely doable for 7,000gp — possibly less, depending on the aforementioned specifics. Leather armor +2 is conceivable, but would cost Snickwick at least 10,000gp, and would definitely require additional materials/favors and have a higher risk of quirks/flaws.

Odd:

Odd would like to source a suit of steel Field Plate Armor (unenchanted) and matching shield, crafted to his specifications. He would prefer to find a Dwarven smith to forge the suit, as it is well known that all craftsdwarfship is of the highest quality.

Odd has 3000gp to spend. It seems like the cost of field plate can be somewhat variable based on the size of the wearer. If cost permits, Odd would seek to purchase a matching set of the armor for his dear companion Gathring.

A stroke of luck! Over the years, Odd has become friends with the dwarven smith Tekenti Steelheel, a neighbor in Lindenhollow. Tekenti has a lull in business and some leftover armor plates from a previous commission, so she cheerfully offers a decent discount; 1800gp for one suit of field plate, or 3500gp for two.

Snickwick's armor adventure by QuendalonQuendalon, 24 Jul 2026 22:12

Flush with the great wealth gained from the sale of the Golem Manual, Snickwick and Odd will seek out local craftspeople in Glantri City to put their wealth to work!

Snickwick:

As a newly minted “Blue Cap Gnome” Snickwick feels compelled to refresh his accoutrement to reflect his new station. Blue Cap Gnomes are often seen as protectors or guardians of gnomish warrens and their folk, and often bear some burden of leadership in gnomish communities. While Snickwick is more inclined to wander, he will proudly "wear the blue" so that any Gnomes he does encounter might seek him out in times of danger or woe.

Snickwick will seek out a talented enchanter with expertise in leathercraft to have a suit of enchanted leather armor made. The armor styling should be simple but elegant, with good flexibility to enable quiet and graceful movement. It is imperative that the armor include the traditionally pointed Gnomish battle cap, and sturdy boots (with appropriately curly toes). The trimmings of the armor (and especially the cap) should be dyed a rich sapphire blue to reflect his elevated status.

Snickwick has 7000gp to spend on the armor. If possible, he would want to secure Leather Armor +2 but isn’t intimately familiar with the cost structures involved in fabricating and enchanting leather armor.

Odd:

Odd would like to source a suit of steel Field Plate Armor (unenchanted) and matching shield, crafted to his specifications. He would prefer to find a Dwarven smith to forge the suit, as it is well known that all craftsdwarfship is of the highest quality.

Odd has 3000gp to spend. It seems like the cost of field plat can be somewhat variable based on the size of the wearer. If cost permits, Odd would seek to purchase a matching set of the armor for his dear companion Gathring (technically they would split the gold and buy individually for XP purposes).

Re: Session 317 by Lord BodaciousLord Bodacious, 23 Jul 2026 15:02

As Roland goes about his routine in Rouvière, he catches wind of a disturbance upon the road between the keep and the river, where the foundations of a stone gatehouse are being laid. A dozen assorted civilians stand outside, their clothing tattered and dirty, looking hungry and exhausted. A knot of Sir Eleanor's soldiers — the ones sent from Malinbois to guard the keep and oversee castle construction — stand by as their sergeant-at-arms speaks with a woman who appears to be the civilian band's leader.

Sir Eleanor approaches Roland, having just received a report from her soldiers. "Refugees from Périgon, one of the lost counties to the northeast," she says, "or so they claim. Likely true, but we have to consider that agents for the devil-knight might be among them. And they're more mouths to feed, on top of your…" she pauses. "…orphanarium, up in the quarry. While supplies are short since the last raid."

"The farmers are unhappy enough as it is," Claire adds, having accompanied Roland. "Seeing cartloads of food sent to the lizards and frogs while human villagers go hungry."

"It would be safest to turn them away," Eleanor says. "I'm sure a magic-user in Malinbois can be found to gauge the truth of their words, though the town has its own troubles and may turn them away as well."

I had missed this post but needless to say Snickwick is exhilarated by this discovery!

As a young gnomeling, Snickwick had heard legends of the Gnomish Stonerod (slightly less well known than the Weaselstick or the Cupcakestaff) but always discounted these as tall tales. With his new mastery of wandcraft, Snickwick is confident he will be able to better protect himself and his fellow captains in their future adventures!

Unrelated this is the book I mentioned that serves as much of my gnomish inspo (and slightly less inspiring but still fun cartoon!)

I would never say no to acceleration, this puts Snickwick in spitting distance of his Blue Cap!

The next two sessions will be on Wednesday July 22 and Wednesday July 29. Hope to see you then!

Re: Session 317 by QuendalonQuendalon, 19 Jul 2026 18:47

Looks like I can do Tuesday this week, not sure about the following week.

Re: Session 317 by naked samurainaked samurai, 19 Jul 2026 18:06

I will be available Tuesday and Wednesday for the next two weeks

(sorry I can't edit the table, I'm on my phone and it's kind of tricky)

Re: Session 317 by Lord BodaciousLord Bodacious, 17 Jul 2026 17:45

After some thought, I am implementing the following changes to custom class advancement:

  • Gnomes will now use the fighter advancement table.
  • Thief-dabblers will now use the cleric advancement table.

I am open to discussion on other class changes as needed!

Hi folks,

We had a lovely small session last night — small enough to fit in a dollhouse! I'm hoping to see y'all at the table again soon. Please post your availability here or in the email thread. Thanks in advance!

Sat 7/18 Mon 7/20 Tue 7/21 Wed 7/22 Thu 7/23 Fri 7/24 Mon 7/27 Tue 7/28 Wed 7/29 Thu 7/30 Fri 7/31 Sat 8/1
Ben ✅❓
Carl
Chris
Collin
Dan ✅❓
David C
Dave W
Eric C ✅❓ ❌❓ ✅❓ ❌❓
Eric M
Eric W ✅❓
Misha
Pete
Shane ✅❓
Ven
Walid

(✅=definitely, ✅❓=probably, ❓=maybe; ❌❓=unlikely; ❌=no)

Session 317 by QuendalonQuendalon, 15 Jul 2026 21:09

Hey folks! Next session will be Tuesday July 14. I look forward to gaming with you!

Re: Session 315 by QuendalonQuendalon, 12 Jul 2026 19:27

While examining the wand he purchased at the Rune Market, Snickwick spots a worn, illegible engraving in a gnomish style, suggesting that the wand is indeed of gnomish craftsgnomeship. His growing skills of gnomish enchantment allow him to unlock its full potential as a gnomish stonerod.

In addition to casting pass-wall for one charge, Snickwick may use the stonerod to cast stone bolt a number of times per day equal to his level. This conjures an apple-sized rock and yeets it at a foe, dealing 1d4+5 damage on a successful ranged attack roll. This additional power does not require charges.

The maps have been updated at the above link! I look forward to seeing what you all find while I'm out of town!

Re: Ja's Mapping Quest by OtspIIIOtspIII, 09 Jul 2026 01:25
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