Ok - I'll need a quorum of 3 players for any particular date, and a suggested itinerary, with a week's notice, and then we'll lock it in. So I'd need a third player and a suggested plot, by August 12.
Possible agendas, taken from the Session 4 thread in this forum:
* Cleanse the ruins of Threshold from Bargle the Warlock's gang of thieves, murderers, and monsters. These creatures have been living on the edge of town, and may in time challenge the local authorities. It seems that Bargle has exerted a malign, magical influence over Sir Froderic. Kristof the Snitch, rescued from the Lost Mine a few weeks ago, might be able to identify some hazards.
* Escape from the Witherwood - (this is an in medias res thing, perhaps a good way to introduce a completely different set of characters or maybe some henchmen) - you've been captured and held for ransom by Renata the Robber's gang of thieves, who prey on the local farmers and the trade caravans. Can you get out in one piece? Can you claim the bounty on Renata's head? Can you ensure Threshold's food supply for another perilous season by getting rid of these vultures?
* Investigate Flood Control Dam No. 3 - after the Dragon Army was routed, many goblin clans retreated to this area, dwelling within the Dwarf-built catacombs and machinery. Belrain the Sword-Singer distrusts the build up of Goblin forces, and needs a team of adventurers to reconnoiter the place and determine the goblins' full strength, so that Lord Stefan can mount a proper defense of the town.
* Rescue the Dwarf Lord Heimdall from the Steachwarrens - records taken from the Lost Mine indicate that Heimdall, the epic hero of the Dwarven people, is still alive and kept in captivity deep beneath the Dwarves' ancestral home, now a twisted and accursed underworld mega-dungeon. Rescuing Heimdall has become a cause celebre among the Dwarves of the river valley, who are massing in Threshold for the mission. Heimdall's claim of sovereignty over this region, however, might prove inconvenient to Lord Stefan but very helpful to his enemy Cardinal Ludwig.
* Use the Magic Portal within Rary's Tower: the leader of the Wizard's Cabal, Mordenkainen, was somehow transported to a distant plane through Rary's magic. If Mordenkainen could return, it would unify the Cabal and bring peace among the feuding magicians. Eyewitnesses say that Belrain the Sword-Singer decapitated Rary in the Battle of Threshold, but rumors persist of activity within his brooding fortress. Bargle once studied under Rary, and in his reduced circumstances he may try to fall back here to replenish his power.
* Travel to the Shrine of the Oracle. This shrine, once dedicated to the Great Builder, has fallen into sinister hands of the Chaos Cultists. Its divination magic could be helpful, either to adventurers or to political patrons. (Adventurers have speculated that the Oracle could point the way to the Ohnefrau Vault.) Elizabeth the Augur, a priestess of the Trickster, may seek escorts on the dangerous journey to the location.
* Return to the Lost Mine. After perpetual peril in the Grotto of Doom, a hardier band of adventurers might voyage deeper into the mine. (Warning: probably not a full night's worth of adventure left.)