I'd like to run a 4E game as part of my ongoing investigation into what kind of fun it delivers, and how it is or isn't like Red Box (as folks like Ari Marmell and Keith Baker have claimed).
If a specific time helps make it happen, I'd propose Thurs July 3 - Sun July 6. (For those who have seen me look for games in that window in other threads, yes I could run this one night & play in other games another of those nights).
The specifics of the game would be up to y'all, with these being the two main choices:
1- A tournament adventure with 4th level pre-gen bard, barbarian, monk, and druid characters (homebrewed). This is designed to run in a two-hour time slot, but we could easily get an evening's worth of entertainment by redirecting the focus away from the grab-the-treasure tournament scoring.
2- A session of making characters and then coming up with a single-session adventure to suit them. The hype is accurate insofar as DMing 4E is simple enough that I could whip something up in the same time it took folks to make PCs, although making characters is much more time-consuming than Red Box.
Some ideas for that single-session adventure follow, although other suggestions are encouraged!
- A paragon-level (11-20) or epic-level (21-30) party questing on another plane of existence, perhaps inspired by "A Paladin in Hell"
- A party of monsters reacting to an invasion of their dungeon by pesky adventurers
- A party made of a single character class - maybe a thieves' guild assignment, or a clerical suppression of heresy…
- A conversion of your favorite classic old-school adventure
Note that, in my experience, we're unlikely to get through more than one combat situation and some roleplaying, so temper your expectations accordingly!