Session 4 XP: Dragonfly, Kalem, and Reggio Emilia each get 14 XP. Woo hoo!
On the bottom of page 84 of the DMG, I had thought there was some leeway for giving you extra XP for outwitting tricks and traps guarding treasure. (In this case the illusion guarding the coins.) But I think it just refers to adjusting the XP downwards if it was too easy, in the same way it explains about the monsters. I'm willing to hear arguments to the contrary though, if anyone has any.
EDIT: See PHB page 106 where it says "solving or overcoming problems through professional means". Hmm. Now I'm not sure.
Once I find them, I'll post up the totals from the previous adventures here, just so we have them all in one place.
