Starships&Spacemen 2E - Intersession 2
skidoo 09 May 2017 21:34
Mission Date 139
As the Endeavor approaches Starbase Keppler with the salvaged robot ship in tow, Lt. Darrem hails them with some irritation. "Endeavor, what's that ship astern?! We do not recognize its configuration! I don't know how Space Fleet handles things, but Colony Services regulations forbid - !"
Ens. White-Linen explains that it is simply a salvaged ship full of killer robots, pacified with experimental liquid cat-brain and psychically conjoined with her chief engineer.
The silence on the comm is followed by Darrem's heavy sigh. "Bring it in to docking bay three."
Use this thread to declare what your PC's actions will be at the starbase. Threads available are:
- Ship repairs/resupplies
- Katzenjammer's psychic link to the salvaged ship
- The salvaged ship itself
- The data tape of the crimes against the Caeliferans
- Dr. Zangor's bad dreams
- the derelict MX-319
- the statuette/rune carvings
- the Zangid spy
- the lost ship that was lost
- Probably others I have forgotten