Hey folks,
For various reasons, back in the Glantri campaign we ruled that the party should always leave the dungeon at the end of the session. This isn't quite gelling with the intended His Majesty the Worm playstyle. It's also always had the downside of needing to scramble at the end of the session to get out of the dungeon, often keeping us playing late when there's an encounter on the way back out.
I'd like to try removing that rule for the moment, to see how things go if the guild makes camp in the dungeon at the end of the session if you don't have a big enough treasure haul to make it worth heading to the surface. This will let us use the Camp Phase mechanics, will spare the guild from unnecessary expenses, and will allow us to end sessions on schedule. You can still leave the dungeon if you want to (eg, you want to Carouse, buy more equipment, turn in contracts, etc); it just won't be mandatory.
Some issues may arise if characters are only present for part of a given delve, but we can work that out. If you miss a session partway through the delve, your character is out of frame or has gone off doing their own thing, and they can join back up at the next session you can attend.
Let me know what you think!
—Eric
