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		<title>New York Red Box - new forum threads</title>
		<link>http://redbox.wikidot.com/forum/start</link>
		<description>Threads in forums of the site &quot;New York Red Box&quot; - where it&#039;s 1980 for another 2d6 turns</description>
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				<guid>http://redbox.wikidot.com/forum/t-82588</guid>
				<title>Favorite D&amp;D Modules/Books</title>
				<link>http://redbox.wikidot.com/forum/t-82588/favorite-d-d-modules-books</link>
				<description></description>
				<pubDate>Tue, 19 Aug 2008 17:06:47 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>So, as part of this game, I've been wallowing in a lot of Old-Timey D&amp;D stuff: not out of nostalgia, because back when we were kids "playing Dungeons &amp; Dragons" mostly involved a lot of things besides actually playing the game, but out of interest in the roots of the hobby, and how different approaches to gaming grew and developed over the years.</p> <p>I'm curious: what do you think were absolute gems of D&amp;D rules, modules, accessories, whatever?</p> <p>I'm really liking Tom Moldvay's module <em>B4: The Lost City</em>, which is both a dungeon excursion, and also a "community dungeon" where there are different factions scheming against each other. I'm also impressed with Mike Carr's <em>B1: In Search of the Unknown</em>, which appears to be very well-thought out, with an emphasis on exploration rather than killing things. Douglas Niles's <em>CM1: Test of the Warlords</em> so far looks to be pretty innovative at showcasing "Companion-level" play, with an emphasis on building dominions and using mass-combat rules. None of these are perfect, and I'm such a nerd that I'd pretty much want to re-write all of these before using them in play, but I can see what the authors are trying to do, and I approve mightily.</p> <p>One book that gets a lot of bad press is Douglas Niles's <em>Dungeoneer's Survival Guide</em>. The hostile reaction is understandable: a lot of the book is devoted to a Skills system that AD&amp;D arguably doesn't need, and other portions involve figuring out whether a Half-Orc with 3/4 encumbrance is able to slither through a hole in a cavern, and if so whether he would suffer a -2, -3, or -4 penalty to attacks. Pages and <em>pages</em> of this. But it does contain some nifty stuff that I rather like:</p> <ul> <li>First, it's all about caverns. My experience with the underground environment is practically nil (hey, a word I learned from D&amp;D!). So it's really neat to see a book that talks about how caverns form, and what kind of hazards await spelunkers.</li> <li>Second, it's got rules on operating a mine. Yawn! OH WAIT, not-yawn! Niles, or whoever wrote this section, clearly imagined a campaign where the players were mine-owners/operators/claim jumpers, trying to wrest treasure from the Earth the old fashioned way, getting in over their heads by bursting into the Underdark, dealing with selfish Dwarves, trying to keep the Royal Tax Collector out of their hair, and out-smarting the Thieves Guild… It's actually a pretty unconventional idea for a game, I'd like to try it sometime.</li> <li>Third, there's some material on the Underdark here that's kind of interesting. Anything with Aboleth, Drow, and Mind Flayers can't be all bad.</li> <li>Fourth, it's got some fairly useful advice on structuring campaigns, at least for its day and age.</li> </ul> <p>How about you? Any favorites from the TSR days, or even later?</p> 
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				<guid>http://redbox.wikidot.com/forum/t-82317</guid>
				<title>Being Underground</title>
				<link>http://redbox.wikidot.com/forum/t-82317/being-underground</link>
				<description>crazy</description>
				<pubDate>Mon, 18 Aug 2008 13:41:29 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>I just got back from a vacation in Taiwan, and part of it was spent at <a href="http://en.wikipedia.org/wiki/Taroko_National_Park">Taroko Gorge</a>. First: if you're ever in that part of the world, go. Second: if you go, don't rely on public transportation because you may miss the last bus off the mountain, like we did, and spend several fretful hours wondering whether you'd be eaten by bears (answer: roll 1d6 for Wandering Monsters).</p> <p>But third, and more germanely: being in huge caves and tunnels is pretty cool! But also: God damn, I could not be an adventurer because I would spend all my energy soiling my armor.</p> <p>It is DARK. Really dark. If you've never been in utter darkness before, it's a humbling experience. I couldn't see anything, even my hands. There's this irrational fear that you're going to walk right into a wall, which makes it very hard to move.</p> <p>It's also slippery. I always forget that caves occur because of running water; in this case, waterfalls which flow through parts of the cave in a spray of freezing-cold water, collecting in ankle-deep pools. Water flows down the walls, and makes the floor slick in some places and muddy in others.</p> <p>Oh: and when you're in total darkness, groping your way, in the slippery muddy gunk, and suddenly you hear a bunch of rats chittering and squeaking and running away, it's unreal.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-79306</guid>
				<title>Session 5: 8/19, 8/30, 8/31</title>
				<link>http://redbox.wikidot.com/forum/t-79306/session-5:8-19-8-30-8-31</link>
				<description>scheduling thread</description>
				<pubDate>Mon, 04 Aug 2008 21:08:54 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>The thread title includes my availability through the rest of August, 2008. If there's interest in a particular date - defined as 3 people willing to play - we'll lock the date in and get going from there.</p> <p>August 19 is a Tuesday<br /> August 30 is a Saturday (this is Labor Day weekend)<br /> August 31 is a Sunday (this is Labor Day weekend)</p> <p>If we can't get a quorum, that's fine too.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-79224</guid>
				<title>Black Water the Veteran - hopeless character?</title>
				<link>http://redbox.wikidot.com/forum/t-79224/black-water-the-veteran-hopeless-character</link>
				<description>Doug, you&#039;re welcome to create a new character if you want</description>
				<pubDate>Mon, 04 Aug 2008 15:13:17 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>Doug, I forgot to bring up the "hopeless character" rule during char-gen on Saturday: if a character has two or more stats below 6, the player can deem the character "hopeless" and roll up a new one. Black Water the Veteran has Dex 4 and Cha 3 - so he's certainly eligible, if you're inclined.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-79210</guid>
				<title>The Silver Church Bell</title>
				<link>http://redbox.wikidot.com/forum/t-79210/the-silver-church-bell</link>
				<description>10,000 pieces of silver</description>
				<pubDate>Mon, 04 Aug 2008 14:16:43 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>In the August 2 session, the players discovered a large church bell, made from Dwarven silver. It weighs 1,000 pounds, and would be worth about $1,000 if taken back to town and sold. Split 5 ways, that's $200 (and thus, 200 poiints) toward next level.</p> <p>The problem is: (a) it's really heavy, (b) it's the kind of thing that would attract attention from the more religiously-inclined populace, and (c) it's possible that the Great Builder would look upon such looting with disfavor (that is: it's a non-Lawful act, which in conjunction with other acts might shift your alignment over time).</p> <p>I wasn't clear on what the party decided re: the bell, so if there's a consensus in this thread, I'm willing to roll with that.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-78923</guid>
				<title>Constructive Criticism</title>
				<link>http://redbox.wikidot.com/forum/t-78923/constructive-criticism</link>
				<description>Bad call, James!</description>
				<pubDate>Sun, 03 Aug 2008 02:57:22 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>Being the Dungeon Master is kind of fun because you get to devise funky little environments for people. But it's also a drag, because the way the social dynamics of Dungeons &amp; Dragons works, you're kind of the facilitator for everyone else's fun. Generally I think the whole "Dungeon Master" concept is a really suspicious piece of game design, because to work properly it requires a whole lot of trust and clear communication. And sometimes it's hard to arrange those things.</p> <p>There's a ton of social-level action here, where if there are terrible mistakes I'm making, odds are an on-line conversation can't help matters much. (Feel free to e-mail, though, and if you really need to talk about something, I'll give you my number.) So if you really are annoyed by Player X, well, damn, I can <em>try</em> to help you, but odds are if I haven't perceived the problem I probably lack the skills to solve it.</p> <p>But at the level of game-related matters - a bit of the setting, an NPC, or some rules-call - an on-line thread is probably a pretty good way to vent criticism and offer suggestions. I promise to take every piece of criticism in the best possible light, and to deal with it in good faith.</p> <p>Some things from 8/2 which I wish I'd handled a bit differently:</p> <p>1. My initial reaction when Doug wanted to haul that halfling out of the pit was to roll for damage. This was simply a bad habit; I'm glad Doug called me on it, and we instead declared that he was contused and dazed, but not dead. I'm usually like this in the first 5-10 minutes of play, and usually snap out of it; I'm not sure why it happens. I don't <em>think</em> I did anything quite that heavy-handed and dumb later in the session, but please correct me if I'm wrong.</p> <p>2. I felt that I didn't give enough spotlight time to Joti's Thief and Mike's Magic-User. They're hard characters to highlight, since their "special abilities" are unimpressive at Level 1.</p> <p>3. At one point I asserted that Doug's Fighter (with Charisma 3) had a foul odor. This is probably not true. He's just the kind of guy that - looking at the reaction rules in the book - about 1 in every 3 people, upon meeting him, wish to attack him or run away, and even the most good-natured, saintly, kind-hearted people find themselves disliking him rather a lot. So, no bad odor… but almost supernaturally aggravating.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-75243</guid>
				<title>A Potentially Radical Departure</title>
				<link>http://redbox.wikidot.com/forum/t-75243/a-potentially-radical-departure</link>
				<description>something I&#039;m kicking around</description>
				<pubDate>Fri, 18 Jul 2008 23:19:56 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>(this is cut-and-pasted from an RPG.Net thread)</p> <p>(Here's where I'm coming from with this: as I see it, there are "three strands" of D&amp;D<br /> #Tolkien-inspired high fantasy<br /> #Howard-inspired pulp fantasy<br /> #1970s-inspired acid fantasy</p> <p>Each of these strands is awesome in itself, but it's really hard to have a setting that hits <em>all</em> of those notes at once. Replacing Fafhrd and the Grey Mouser with Legolas and Gimli doesn't <em>quite</em> work, because their roots in Christianized Germanic folklore clashes a bit with alienation and titillation of sword &amp; sorcery fiction.</p> <p>So I've been thinking about these different kinds of settings, and brooding over the opportunity costs. When I got interested in some under-used parts of Middle-Earth…)</p> <p>Last week I got all hopped up on crazily detailed Tolkien fan sites, and became fascinated with the idea of adventuring in the far east of Middle-Earth, around or past the Sea of Rhun. Very little is known about this place from Tolkien's writings, so I pose the question: "Folks of RPG-Net, if you were jamming on this, what would you do?"</p> <p><span style="text-decoration: underline;">With that in mind, here's what's known</span></p> <ul> <li>The Elves and Men both "awoke" in this area thousands of years ago, and gradually made their way into the western regions of Middle-Earth</li> </ul> <ul> <li>Mainly, this is where the Easterlings live. They're pretty much Tolkien's human fall-guys: they show up in the West every few centuries and mess up the joint, only to get their asses kicked by the Northmen and the Westrons. They live in "cities of stone," and apparently have many different divisions and factions, including the "Wainriders" and the "Balchoth." The Easterlings are apparently irredeemably evil, and may worship Morgoth (Tolkien's Satan figure, and Sauron's mentor).</li> </ul> <ul> <li>During the Second Age, the men of Numenor traveled along the coasts, even to the inland seas of Rhun etc., and conquered much of this land.</li> </ul> <ul> <li>One of the Ring-Wraiths was a king of the Easterlings named Khamul during the Second Age.</li> </ul> <ul> <li>The area is still populated by "dark elves," (Avari / Moriquendi) who refused to heed the call to go live among Tolkien's god-angels. It's supposed that Morgoth may have harvested these Elves to create the Orcs.</li> </ul> <ul> <li>The area is also populated by four of the seven Dwarf clans, who live in the Orocarni ("Red Mountains").</li> </ul> <ul> <li>The Variags, or the people of Khand, may live in this area too; like the Easterlings they're pretty much Evil Men.</li> </ul> <ul> <li>Most famously, the two "Blue Wizards" traveled into this area and never show up again in the story. These were Maiar, named Alatar and Pallando. Their nature is unclear. At one point, Tolkien wrote, "I think that they went as emissaries to distant regions, east and south, …. Missionaries to enemy occupied lands as it were. What success they had I do not know; but I fear that they failed, as Saruman did, though doubtless in different ways; and I suspect they were founders or beginners of secret cults and "magic" traditions that outlasted the fall of Sauron." Later in life, he changed his mind and they apparently play a pivotal role in defeating Sauron (somehow).</li> </ul> <ul> <li>Bilbo briefly mentions the "were-worms" of the "Last Desert." Maybe that's for real; maybe that's just Shire superstition.</li> </ul> <ul> <li>Sauron spent the first millennium or more of the Third Age lurking in this area, rebuilding his power.</li> </ul> <p><span style="text-decoration: underline;">Some speculation</span></p> <ul> <li>Ungoliant, the archetypal evil spider, allegedly fled into the uttermost south, where she starves to death and withers away. This is a lame way for Ungoliant to go out. Maybe instead she is worshipped by forgotten cults or monks, and there are cities of great spiders in the East. (Easy way to drag in Lolth and the Drow if you're inclined to go that way.)</li> </ul> <ul> <li>The Numenoreans may have set up cities along the coast - which fell into the hands of Morgoth-worshipping Black Numenoreans.</li> </ul> <ul> <li>In the Silmarilion, there's a brief mention of vampires. Whether this is really the undead, or simply giant, intelligent bats, it's not clear. But they don't show up anywhere else, so maybe they're a factor Out East.</li> </ul> <ul> <li>I kinda like the "Blue Wizards go off the reservation" type of deal. Of the five Istari sent to Middle-Earth, Gandalf opposes Sauron, Saruman is seduced by Sauron, and Rhadagast is too disinterested or intimidated to do much. So what in what ways can these guys fail in their relationship to evil? Maybe one of them becomes so militant in his opposition to the Enemy that he becomes a danger?</li> </ul> <ul> <li>Somewhere, there's a notion that the Istari have genuine human bodies, but are made "magical" by the Maia spirit. This would imply that the Istari can father children… so maybe there is a bloodline based on one of the Blue Wizards…</li> </ul> <ul> <li>Perhaps the Entwives migrated East… strange mushroom-women with hallucinogenic spores, dwelling in forgotten swamps and caverns…</li> </ul> <p>(I'm <strong>toying</strong> with the idea of fitting the Black Peaks in here, as it's pretty much a Tolkien rip-off as it is. I haven't made up my mind yet, but am open to suggestion.)</p> 
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				<guid>http://redbox.wikidot.com/forum/t-74972</guid>
				<title>The Smithy at Threshold...</title>
				<link>http://redbox.wikidot.com/forum/t-74972/the-smithy-at-threshold</link>
				<description>a crisis, and an opportunity</description>
				<pubDate>Thu, 17 Jul 2008 19:49:54 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>The Black Peaks game is centered around the village of <a href="http://redbox.wikidot.com/threshold">Threshold</a>. Threshold had its own blacksmith shop, but the master smith was killed during the recent battle with the Dragon Army. As a result, the most qualified blacksmith in town is the apprentice, Tadmarsh.</p> <p>Tadmarsh's steel-work is clumsy and slow; he wasn't great even when his master was around, and now the quality of work has fallen completely.</p> <ul> <li>All metal armor made by Tadmarsh is 2 AC lower than usual: Chain is AC 7; Plate is AC 5. Leather is still AC 7.</li> <li>Shields haven't changed at all, and still give you a 1 point improvement in Armor. "I like shields," says Tadmarsh; "they're round."</li> <li>All metal weapons made by Tadmarsh are one-die smaller, with a minimum of 1d4. (A long sword does 1d6 damage, for example.)</li> <li>This does not affect existing equipment, which was either imported or scavenged</li> </ul> <p>This is nothing short of a disaster; <a href="http://redbox.wikidot.com/belrain-the-sword-singer">Belrain the Sword-Singer</a> is disgusted with this state of affairs: Threshold is desperately trying to rebuild, and there are still monsters and bandits lurking all over the place. <a href="http://redbox.wikidot.com/tyrfing-the-dwarven-hero">Tyrfing the Dwarven Hero</a> is an accomplished blacksmith, but is unwilling to assist with Lord Stefan's "occupation" of Dwarven territory.</p> <p>Some options for adventurers:</p> <ul> <li>Recover works of lost Dwarven smith-craft, so Tadmarsh can learn his trade</li> <li>Persuade Tyrfing and Belrain to reach a compromise</li> <li>Kidnap (or escort) a more competent blacksmith and escort him to Threshold</li> <li>Scavenge higher-quality work and sell it, driving Tadmarsh out of business and earning Belrain's gratitude</li> <li>Do nothing. There are rival adventurers in Threshold; if they have inferior gear, they'll be easier to kill</li> </ul> 
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				<guid>http://redbox.wikidot.com/forum/t-74967</guid>
				<title>Session 4: Aug 2, Aug 4, Aug 19?</title>
				<link>http://redbox.wikidot.com/forum/t-74967/session-4:aug-2-aug-4-aug-19</link>
				<description></description>
				<pubDate>Thu, 17 Jul 2008 19:30:55 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>Any of these work for people? Aug 2 is a Saturday. Aug 4 is a Monday. Aug 19 is a Tuesday. As a reminder, I'll need a quorum of 3 likely players on a particular date, and then we go from there. I'm fine with either Cafe 28, which is clean, well-light, pleasant-smelling, spacious, and full of snacks, or Neutral Ground, which has none of those things but does have teenagers who look at us with awe for playing old-timey <em>Dungeons &amp; Dragons</em>. But probably 28 is the better bet.</p> <p>I'm in a procrastination-heavy mood lately, so I'll probably be tweaking some Black Peaks material as we go on, adding a bit of depth to Threshold and the surrounding area.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-72862</guid>
				<title>The Zen of Old-School D&amp;D</title>
				<link>http://redbox.wikidot.com/forum/t-72862/the-zen-of-old-school-d-d</link>
				<description>Meditate on this, Grasshopper!</description>
				<pubDate>Mon, 07 Jul 2008 16:04:34 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>I found <a href="http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=4645">this nifty guide to the Old School D&amp;D mindset</a>. I really like the "try anything" vibe that it emphasizes.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-72692</guid>
				<title>&quot;Eldritch Weirdness&quot;</title>
				<link>http://redbox.wikidot.com/forum/t-72692/eldritch-weirdness</link>
				<description>$1.50 at Lulu</description>
				<pubDate>Sun, 06 Jul 2008 23:11:38 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://www.lulu.com/content/2791099">I came across this on the Net.</a> It's a collection of 30 homebrewed spells for (X)D&amp;D Magic-Users, with a very strong flavor for odd, mysterious, and very open-ended effects. One of the spells, Infuse, for example, seems to do nothing at all and calls for group adjudication.</p> <p>I'm tempted to include a few of these in the <a href="http://redbox.wikidot.com/black-peaks">Black Peaks</a> game as the unfinished lab-notes and screwy experimental spells concocted or half-assed by the <a href="http://redbox.wikidot.com/wizard-s-cabal">Wizard's Cabal</a>.</p> <p>Here's my favorite:</p> <blockquote> <p>Omar’s Mistake (Arcane)<br /> Level 3<br /> Range: 60ft<br /> Duration: 1d6 days<br /> The subject’s eyes glow, and glass rattles when he is within 20ft. Dogs flee from him, cats are attracted into his presence. Members of the opposite<br /> sex have a 1% chance to be affected as if by a charm person spell, and members of the same sex have a 1% chance to attack him for no reason. The &gt; spell’s subject finds the color blue objectionable, and he may steal shiny items.</p> </blockquote> <p>It screams Cugel. The book is very much like this, and aside from the levels being a little out of whack IMO, it's good stuff.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-71019</guid>
				<title>Running a 4E One-Shot</title>
				<link>http://redbox.wikidot.com/forum/t-71019/running-a-4e-one-shot</link>
				<description>doesn&#039;t seem to belong in &quot;Other RPGs,&quot; since some actual D&amp;D elements escaped 4E&#039;s sacred cow massacree</description>
				<pubDate>Mon, 30 Jun 2008 02:36:10 +0000</pubDate>
				<wikidot:authorName>TavisAllison</wikidot:authorName>				<wikidot:authorUserId>136818</wikidot:authorUserId>				<content:encoded>
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						 <p>I'd like to run a 4E game as part of my ongoing investigation into what kind of fun it delivers, and how it is or isn't like Red Box (as folks like Ari Marmell and Keith Baker have claimed).</p> <p>If a specific time helps make it happen, I'd propose Thurs July 3 - Sun July 6. (For those who have seen me look for games in that window in other threads, yes I could run this one night &amp; play in other games another of those nights).</p> <p>The specifics of the game would be up to y'all, with these being the two main choices:</p> <p>1- A tournament adventure with 4th level pre-gen bard, barbarian, monk, and druid characters (homebrewed). This is designed to run in a two-hour time slot, but we could easily get an evening's worth of entertainment by redirecting the focus away from the grab-the-treasure tournament scoring.</p> <p>2- A session of making characters and then coming up with a single-session adventure to suit them. The hype is accurate insofar as DMing 4E is simple enough that I could whip something up in the same time it took folks to make PCs, although making characters is much more time-consuming than Red Box.</p> <p>Some ideas for that single-session adventure follow, although other suggestions are encouraged!</p> <p>- A paragon-level (11-20) or epic-level (21-30) party questing on another plane of existence, perhaps inspired by "A Paladin in Hell"<br /> - A party of monsters reacting to an invasion of their dungeon by pesky adventurers<br /> - A party made of a single character class - maybe a thieves' guild assignment, or a clerical suppression of heresy…<br /> - A conversion of your favorite classic old-school adventure</p> <p>Note that, in my experience, we're unlikely to get through more than one combat situation and some roleplaying, so temper your expectations accordingly!</p> 
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				<guid>http://redbox.wikidot.com/forum/t-68849</guid>
				<title>And Another</title>
				<link>http://redbox.wikidot.com/forum/t-68849/and-another</link>
				<description>Ready to explore</description>
				<pubDate>Fri, 20 Jun 2008 05:02:35 +0000</pubDate>
				<wikidot:authorName>mhurst</wikidot:authorName>				<wikidot:authorUserId>144192</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello. I've been playing different editions (mostly 1e) around NY for the last few years and am really excited to find a B/X game going. I'll never forget the days of the early 80s when it was as easy as choosing a class, buying a sword, and venturing into the forests and caverns of untamed lands.</p> <p>I look forward to meeting with you all with red book in hand.</p> <p>Best,</p> <p>Mike</p> 
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				<guid>http://redbox.wikidot.com/forum/t-68018</guid>
				<title>Session #3: June 24-26</title>
				<link>http://redbox.wikidot.com/forum/t-68018/session-3:june-24-26</link>
				<description>More wealthy, defenseless babies!!</description>
				<pubDate>Tue, 17 Jun 2008 14:48:47 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>Now that the goblin servants are gone, surely the Ivernesse ruins are completely safe and brimming with treasure! Will you return there and earn your just reward, or move on to some other juicy target? Surely our adventurers will make their fortune!</p> <p>The options before you are:</p> <p>* Tuesday June 24<br /> * Wednesday June 25<br /> * Thursday June 26</p> <p>Which will it be?!</p> 
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				<guid>http://redbox.wikidot.com/forum/t-67870</guid>
				<title>Collaborative Setting/Rotating GM&#039;s</title>
				<link>http://redbox.wikidot.com/forum/t-67870/collaborative-setting-rotating-gm-s</link>
				<description></description>
				<pubDate>Tue, 17 Jun 2008 00:12:07 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>So: I'm running my Black Peaks thing; Eric's running his Glantri thing; Mike (a recent player) expressed an interested in running a game; I know Scott's shown some casual interest in GM'ing; I think Adrian may have expressed an interest; E.T.'s got an old crush on Mystara's setting; etc. etc.</p> <p>Naturally there's a strong desire to be creative and run things; on the other hand, there's only a limited number of nights, and a limited number of players (unless everyone goes out and recruits two more people perpetually). Eventually, tracking 2-5+ separate campaigns would get unwieldy, and there could be growing pangs.</p> <p>Does it make sense to try for a shared campaign with rotating DM's? That is, we all jam together to create a loose setting, and then just run the same cast of characters through the mill. I'm thinking this could probably be a pain in the ass to establish at first, but would enable everyone to participate as a DM without depleting our "natural resources" of players with available time.</p> <p>P.S. I have never seen a rotating DM game before and conclude it is probably doomed to fail, but I thought I would throw it out there anyway.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-67747</guid>
				<title>Places to Go, Things to Do</title>
				<link>http://redbox.wikidot.com/forum/t-67747/places-to-go-things-to-do</link>
				<description>summarizing where we stand</description>
				<pubDate>Mon, 16 Jun 2008 16:19:33 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>The Black Peaks game is still live if people wish to schedule something, but if there's little interest that's perfectly all right too. We've got a couple new members, so I'll summarize some "open quests" in case people see something that strikes their fancy.</p> <ul> <li>Cleanse the ruins of <a href="http://redbox.wikidot.com/threshold">Threshold</a> from <a href="http://redbox.wikidot.com/bargle-the-warlock">Bargle the Warlock</a>'s gang of thieves, murderers, and monsters. These creatures have been living on the edge of town, and may in time challenge the local authorities. It seems that Bargle has exerted a malign, magical influence over <a href="http://redbox.wikidot.com/froderic">Sir Froderic</a>. Kristof the Snitch, rescued from the <a href="http://redbox.wikidot.com/lost-mine">Lost Mine</a> a few weeks ago, might be able to identify some hazards.</li> </ul> <ul> <li>Escape from the <a href="http://redbox.wikidot.com/witherwood">Witherwood</a> - (this is an <em>in medias res</em> thing, perhaps a good way to introduce a completely different set of characters or maybe some henchmen) - you've been captured and held for ransom by <a href="http://redbox.wikidot.com/renata-the-robber">Renata the Robber</a>'s gang of thieves, who prey on the local farmers and the trade caravans. Can you get out in one piece? Can you claim the bounty on Renata's head? Can you ensure Threshold's food supply for another perilous season by getting rid of these vultures?</li> </ul> <ul> <li>Investigate <a href="http://redbox.wikidot.com/flood-control-dam-no-3">Flood Control Dam No. 3</a> - after the Dragon Army was routed, many goblin clans retreated to this area, dwelling within the Dwarf-built catacombs and machinery. Belrain the Sword-Singer distrusts the build up of Goblin forces, and needs a team of adventurers to reconnoiter the place and determine the goblins' full strength, so that <a href="http://redbox.wikidot.com/lord-stefan">Lord Stefan</a> can mount a proper defense of the town.</li> </ul> <ul> <li>Rescue the <a href="http://redbox.wikidot.com/dwarf-lord-heimdall">Dwarf Lord Heimdall</a> from the <a class="newpage" href="http://redbox.wikidot.com/steachwarrens">Steachwarrens</a> - records taken from the [Lost Mine] indicate that Heimdall, the epic hero of the Dwarven people, is still alive and kept in captivity deep beneath the Dwarves' ancestral home, now a twisted and accursed underworld mega-dungeon. Rescuing Heimdall has become a cause celebre among the Dwarves of the river valley, who are massing in Threshold for the mission. Heimdall's claim of sovereignty over this region, however, might prove inconvenient to Lord Stefan but very helpful to his enemy <a href="http://redbox.wikidot.com/cardinal-ludwig">Cardinal Ludwig</a>.</li> </ul> <ul> <li>Use the Magic Portal within <a href="http://redbox.wikidot.com/rary-s-tower">Rary's Tower</a>: the leader of the Wizard's Cabal, Mordenkainen, was somehow transported to a distant plane through Rary's magic. If Mordenkainen could return, it would unify the Cabal and bring peace among the feuding magicians. Eyewitnesses say that <a href="http://redbox.wikidot.com/belrain-the-sword-singer">Belrain the Sword-Singer</a> decapitated Rary in the Battle of Threshold, but rumors persist of activity within his brooding fortress. Bargle once studied under Rary, and in his reduced circumstances he may try to fall back here to replenish his power.</li> </ul> <ul> <li>Travel to the <a href="http://redbox.wikidot.com/shrine-of-the-oracle">Shrine of the Oracle</a>. This shrine, once dedicated to the Great Builder, has fallen into sinister hands of the Chaos Cultists. Its divination magic could be helpful, either to adventurers or to political patrons. (Adventurers have speculated that the Oracle could point the way to the <a href="http://redbox.wikidot.com/ohnefrau-vault">Ohnefrau Vault</a>.) <a href="http://redbox.wikidot.com/elizabeth-the-augur">Elizabeth the Augur</a>, a priestess of the Trickster, may seek escorts on the dangerous journey to the location.</li> </ul> <ul> <li>Return to the <a href="http://redbox.wikidot.com/lost-mine">Lost Mine</a>. After perpetual peril in the Grotto of Doom, a hardier band of adventurers might voyage deeper into the mine. (Warning: probably not a full night's worth of adventure left.)</li> </ul> 
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				<guid>http://redbox.wikidot.com/forum/t-67047</guid>
				<title>The joy of AD&amp;D</title>
				<link>http://redbox.wikidot.com/forum/t-67047/the-joy-of-ad-d</link>
				<description>Mmm, tastes like Gygax</description>
				<pubDate>Fri, 13 Jun 2008 17:48:44 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>In my usual browsing around the internets (that fabulous series of tubes), I found this great thread that's all about nostalgia for the AD&amp;D of yesteryear. It's a fun read that's making me feel all warm and fuzzy inside. Check it!</p> <p><a href="http://forum.rpg.net/showthread.php?t=399163">http://forum.rpg.net/showthread.php?t=399163</a></p> 
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				<guid>http://redbox.wikidot.com/forum/t-66866</guid>
				<title>Into the Maze of Peril</title>
				<link>http://redbox.wikidot.com/forum/t-66866/into-the-maze-of-peril</link>
				<description>old school D&amp;D literature</description>
				<pubDate>Fri, 13 Jun 2008 04:31:34 +0000</pubDate>
				<wikidot:authorName>ETSmith</wikidot:authorName>				<wikidot:authorUserId>108892</wikidot:authorUserId>				<content:encoded>
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						 <p>This doesn't directly relate to any of the games currently being run via folks here, but I can't figure out where else to put it.</p> <p>Some of you may recall me mentioning a novel by J. Eric Holmes, the writer of the original D&amp;D Basic book, based upon his game sessions and entitled "The Maze of Peril". Well, I got a copy and posted some initial info about it on the <a href="http://nerdnyc.com/forum/viewtopic.php?p=499182#499182">NerdNYC boards</a>. It should have some interesting insights into how the narrative of the game was actually envisioned back in ye olden days.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-66521</guid>
				<title>I survived!  Also, the rest of you survived!</title>
				<link>http://redbox.wikidot.com/forum/t-66521/i-survived-also-the-rest-of-you-survived</link>
				<description>hurrah!</description>
				<pubDate>Thu, 12 Jun 2008 03:48:47 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>I am well-pleased, and I'm glad we got back to the dungeon. Doug, it was great to meet you and I hope you had fun with us talking all over the place and doing, ah, less than entirely heroic tactics.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-64519</guid>
				<title>4e</title>
				<link>http://redbox.wikidot.com/forum/t-64519/4e</link>
				<description>any thoughts?</description>
				<pubDate>Wed, 04 Jun 2008 20:37:14 +0000</pubDate>
				<wikidot:authorName>James_Nostack</wikidot:authorName>				<wikidot:authorUserId>107663</wikidot:authorUserId>				<content:encoded>
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						 <p>What it says.</p> <p>It looks well-designed, but it also looks like the emphasis of play is somewhat different. I'm not sure if I'd feel the same sense of perpetual panic that I felt as Immortus.</p> <p><em>Part</em> of me wants to see what it would be like to update the Black Peaks game to 4e, but then I think: "Why?"</p> 
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