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		<title>Rules and Rulings (new posts)</title>
		<link>http://redbox.wikidot.com/forum/c-8047121/rules-and-rulings</link>
		<description>Posts in the forum category &quot;Rules and Rulings&quot; - How do I worm?</description>
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		<lastBuildDate>Fri, 17 Jul 2026 23:26:36 +0000</lastBuildDate>
		
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				<guid>http://redbox.wikidot.com/forum/t-17149650#post-7028624</guid>
				<title>Change Size ruling: Change Size ruling</title>
				<link>http://redbox.wikidot.com/forum/t-17149650/change-size-ruling#post-7028624</link>
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				<pubDate>Thu, 12 Jun 2025 16:41:38 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>After some consideration, I am going with my original view on the Change Size spell and restrict it to targeting creatures. Even with that limitation, it is already a powerful and flexible spell both in and out of combat, keeping it roughly on par with the scope of other spells.</p> <p>Retroactively, we can say that the spell was never cast; it didn't have much effect on the outcome in any case. Whoever cast Change Size this session (presumably Þorgrim?) can retroactively regain the 1 Resolve they spent on casting it.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-17062392#post-6854552</guid>
				<title>Minor actions: Minor actions</title>
				<link>http://redbox.wikidot.com/forum/t-17062392/minor-actions#post-6854552</link>
				<description></description>
				<pubDate>Sun, 09 Mar 2025 20:12:34 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>OK, so here's an important rule that I missed earlier:</p> <p>You <strong>do not</strong> add your associated attribute to a minor action. You only add your associated attribute to your &quot;major&quot; action on your turn. <em>(E.g., if you have Swords 2, you get +2 to your Attack on your turn, but you do not get that +2 when you attack as a minor action on someone else's turn.)</em></p> <p>I'm calling this out here because it's a major rules issue, and because typing it out should help me remember it for monsters' minor actions. :)</p> 
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				<guid>http://redbox.wikidot.com/forum/t-17058398#post-6847832</guid>
				<title>Languages: Languages</title>
				<link>http://redbox.wikidot.com/forum/t-17058398/languages#post-6847832</link>
				<description></description>
				<pubDate>Thu, 06 Mar 2025 03:57:29 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey! A couple of quick notes on languages:</p> <p>1) Every character starts off with two languages. One of them must be Vulgaris, the &quot;common tongue&quot; of the City. That's because a guild whose members don't have a shared common language is a struggle to run and play. Pick your second language from the list on page 29 of the rulebook.</p> <p>2) If you're on the Path of Cups, you can spend 1xp on the Loremaster talent to add another language to your list of languages. If spent during the City Phase, you can say you're picking up the language in your spare time; if it's during the Crawl, you can say that you've known it all along and it's simply never come up before.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-17028660#post-6836811</guid>
				<title>Rules Q&amp;A: Re: Rules Q&amp;A</title>
				<link>http://redbox.wikidot.com/forum/t-17028660/rules-q-a#post-6836811</link>
				<description></description>
				<pubDate>Thu, 27 Feb 2025 17:18:39 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>The game designer has clarified that this only counts for mastered talents. As you haven't mastered the Alchemy talent, the alchemy kit doesn't count as an impoverished item.</p> 
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				<guid>http://redbox.wikidot.com/forum/t-17028660#post-6833588</guid>
				<title>Rules Q&amp;A: Re: Rules Q&amp;A</title>
				<link>http://redbox.wikidot.com/forum/t-17028660/rules-q-a#post-6833588</link>
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				<pubDate>Tue, 25 Feb 2025 18:18:51 +0000</pubDate>
				<wikidot:authorName>naked samurai</wikidot:authorName>				<wikidot:authorUserId>462138</wikidot:authorUserId>				<content:encoded>
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						 <p>On page 39, it says this about starting items:</p> <p><em>Choose items from the Omphalic Market (p. 162) – 1 luxurious item, 5 common items, and as many<br /> impoverished items as you want. Items needed for one of your talents are impoverished items for you.</em></p> <p>In the Omphalic Market, an alchemy kit is listed as a luxury item. Alchemy would be one of my in-training talents for the Cups track. The above suggests it would only count as a impoverished item, but I'm not sure this makes sense. Judgment?</p> 
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				<guid>http://redbox.wikidot.com/forum/t-17028660#post-6802290</guid>
				<title>Rules Q&amp;A: Rules Q&amp;A</title>
				<link>http://redbox.wikidot.com/forum/t-17028660/rules-q-a#post-6802290</link>
				<description></description>
				<pubDate>Fri, 31 Jan 2025 06:18:53 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
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						 <p>This is a brand new system for most of you. I'm sure you'll have questions! Please toss your queries my way and I'll do my best to answer.</p> 
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