<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>General Discussion (new posts)</title>
		<link>http://redbox.wikidot.com/forum/c-8047031/general-discussion</link>
		<description>Posts in the forum category &quot;General Discussion&quot; - For stuff that&#039;s generally wormy but doesn&#039;t belong elsewhere</description>
				<copyright></copyright>
		<lastBuildDate>Fri, 17 Jul 2026 23:37:49 +0000</lastBuildDate>
		
					<item>
				<guid>http://redbox.wikidot.com/forum/t-17087578#post-6910008</guid>
				<title>Camp vs City: Re: Camp vs City</title>
				<link>http://redbox.wikidot.com/forum/t-17087578/camp-vs-city#post-6910008</link>
				<description></description>
				<pubDate>Fri, 04 Apr 2025 18:28:08 +0000</pubDate>
				<wikidot:authorName>OtspIII</wikidot:authorName>				<wikidot:authorUserId>614319</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I'm in favor of this&#8212;it feels like HMtW is designed with the idea that players will do multiple camps between city visits as the default flow.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://redbox.wikidot.com/forum/t-17087578#post-6909047</guid>
				<title>Camp vs City: Camp vs City</title>
				<link>http://redbox.wikidot.com/forum/t-17087578/camp-vs-city#post-6909047</link>
				<description></description>
				<pubDate>Thu, 03 Apr 2025 16:43:07 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey folks,</p> <p>For various reasons, back in the Glantri campaign we ruled that the party should always leave the dungeon at the end of the session. This isn't quite gelling with the intended <em>His Majesty the Worm</em> playstyle. It's also always had the downside of needing to scramble at the end of the session to get out of the dungeon, often keeping us playing late when there's an encounter on the way back out.</p> <p>I'd like to try removing that rule for the moment, to see how things go if the guild makes camp in the dungeon at the end of the session if you don't have a big enough treasure haul to make it worth heading to the surface. This will let us use the Camp Phase mechanics, will spare the guild from unnecessary expenses, and will allow us to end sessions on schedule. You can still leave the dungeon if you want to (eg, you want to Carouse, buy more equipment, turn in contracts, etc); it just won't be mandatory.</p> <p>Some issues may arise if characters are only present for part of a given delve, but we can work that out. If you miss a session partway through the delve, your character is out of frame or has gone off doing their own thing, and they can join back up at the next session you can attend.</p> <p>Let me know what you think!<br /> —Eric</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://redbox.wikidot.com/forum/t-17086080#post-6906236</guid>
				<title>One Big Damn Puzzler: One Big Damn Puzzler</title>
				<link>http://redbox.wikidot.com/forum/t-17086080/one-big-damn-puzzler#post-6906236</link>
				<description></description>
				<pubDate>Mon, 31 Mar 2025 15:17:58 +0000</pubDate>
				<wikidot:authorName>Lord Bodacious</wikidot:authorName>				<wikidot:authorUserId>357210</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I crowdsourced the puzzle to my kids with a clever application of post-its and got the following results. They did noodle with the idea of vertical compliance (i.e. both rows AND columns spell words) but were unsuccessful.</p> <p>PEND / MOLE / SEND / TOME</p> <p>SEND / MOTE / LEND / MOPE</p> <p>MEND / DOTE / LENS / MOPE</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://redbox.wikidot.com/forum/t-17061312#post-6852878</guid>
				<title>An alternate character sheet: An alternate character sheet</title>
				<link>http://redbox.wikidot.com/forum/t-17061312/an-alternate-character-sheet#post-6852878</link>
				<description></description>
				<pubDate>Sun, 09 Mar 2025 01:27:13 +0000</pubDate>
				<wikidot:authorName>CaptainContrary</wikidot:authorName>				<wikidot:authorUserId>716385</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Found an alternate character sheet on Reddit that I think might be better for our use. It seems like it more clearly illustrates inventory slots - hands vs belt vs pack - makes wounds easier to track, and even has space for property and assets. You can download the .pdf from here:</p> <p><a href="https://drive.google.com/file/d/1ipdQe7axzP9JU8wsQTsMXfquxjRCzhnJ/view?usp=sharing">https://drive.google.com/file/d/1ipdQe7axzP9JU8wsQTsMXfquxjRCzhnJ/view?usp=sharing</a></p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://redbox.wikidot.com/forum/t-17028504#post-6802006</guid>
				<title>Here and Back Again: Here and Back Again</title>
				<link>http://redbox.wikidot.com/forum/t-17028504/here-and-back-again#post-6802006</link>
				<description></description>
				<pubDate>Thu, 30 Jan 2025 20:22:23 +0000</pubDate>
				<wikidot:authorName>Quendalon</wikidot:authorName>				<wikidot:authorUserId>108295</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hello, Red Box buddies!</p> <p>It's awesome seeing y'all again. The Glantri campaign, for all its bumps and hiccups, was a great time for me, and I know you have fond memories of it too. I'm really looking forward to seeing everyone at the gaming table again.</p> <p>That said, things aren't exactly what they used to be. We're not entirely the same people we were ten years ago. Our lives have changed. There's no guarantee that what worked back then will work again, or that old friendships will come back together just as they were.</p> <p>But I'll give it my best effort! I think we're all still similar enough to our 2016 selves that we'll click again at the table. I expect to have fun and make more good memories.</p> <p>I guess what I'm saying is that it's normal if <em>Red Box II, 2025 Edition</em> isn't exactly as we remember it. We'll start small, we'll keep the table open, and we'll find a new equilibrium that works for us.</p> <p>Take care, and see you soon!<br /> — Eric M</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>