
| Player | skatay |
| Class | Thief 1 |
| Title | Apprentice |
| Alignment | Chaotic |
| Special | Thievery, Languages (Common, Old Tongue) |
| Abilities | |
| Strength | 13 (+1 to hit, damage) |
| Intelligence | 10 |
| Wisdom | 8 (-1 on magic-based saving throws) |
| Dexterity | 18 (+3 on "to hit" rolls, initiative; -3 bonus to armor class) |
| Constitution | 13 (+1 hit points per die) |
| Charisma | 9 (no reaction adjustment; max. 4 retainers; 7 morale) |
| Combat | |
| Armor Class | 6 |
| Hit Points | 5 |
How Clamdigger came to be without armor and weapons in a dungeon is a murky story that involves several rivals dressed as the ugliest serving wenches in all of Glantri, and an unfortunate swig from a bottle labelled "yellow emperor's star essence."
Only after the recent shock of seeing a corpse rise from its grave have his usual senses been restored.
Though Clamdigger is conversant in the Old Tongue, he is a loyal, fierce fighter if allied with those he can trust.
Clamdigger operates outside the accepted Thieves Guild channels, and trains his own lackeys. His idea is to slowly build a gang by secretly training and trusting a select few who don't know or meet each other, then encouraging them to do the same. In this way, the scope of the gang grows while maintaining anonymity of the leadership. Some day he'll run this town, and the Guildmaster won't ever be the wiser.
Illustration by Jeff Dee, copyright 1980 by TSR, Inc. Posted under fair use rationale (noncommercial, nonharmful).
