Player | foner |
Class | Magic-User 7 |
Alignment | Neutral |
Abilities | |
Strength | 10 |
Intelligence | 13 (1 extra language) |
Wisdom | 10 |
Dexterity | 9 |
Constitution | 16 (+2 hit points per die) |
Charisma | 12 |
Combat | |
Armor Class | 7 |
Hit Points | 37 |
XP | 86,575 xp (gets 5% bonus on earned XP) |
GP | 1,313 gp |
Spellbook | |
Armor, Detect Magic, Light, Magic Missle, Protection From Evil, Read Magic, Sleep | |
Acid Arrow, Invisibility, Knock, Phantasmal Force, Web | |
Fireball, Haste, Lightning Bolt | |
Massmorph | |
Special Abilities | |
Resist Fire: as per spell, +2 to save, -1 damage/per die | |
Precision Targeting: able to precisely target spells in the right location, in order to maximize enemy targets hit, avoid hitting other party members, etc. | |
Noteworthy Possessions | |
Wand of Fireballs (out of charges), Cloak of Protection (+2), Crystal Ball, Scroll of Fireball, Scroll of Protection from Undead, Glove (magic, but powers as yet unknown) | |
Dagger (+1), Dagger (w/ Continual Light on it), Milk of Trianoma, Potion of Healing, protective case for spellbook |
Background
Bouvier des Flanders is a 1st cousin of Barnaby Flanders. It is believed that her family had some money before the civil war. She first became known to the Company of Crossed Swords when Barnaby died. She has reappeared when Barnaby has been in dire straits. (For instance, when he was recently under the control of Kastria.) Her concern for Barnaby is a product of close familial ties. Their fathers are brothers, and they grew up together.
While not a pushover by any means, Bouvier decided to pursue magic, rather than more mundane pursuits. Perhaps out of a sense of protectiveness for Barnaby, or perhaps out of a sense of curiosity, she decided to take up adventuring with the Company. Since Barnaby's most recent reincarnation leaves him unable to pursue most dungeon delving, she feels an obligation to take on a bigger role in the Company.