Beginning Autoduelists

Beginning Autoduelists:

New Autoduelists may be created with the random roll of the dice or may be purchased with 100 points using the GURPS-lite rules (same as full GURPS rules).

Characters with randomly determined attributes, skills, etc., must later pay off any character points if their traits total over 100 if they wish to gain experience. Random characters with less than 100 points in their total traits can buy up to that level of 100 points at any time since the random tables just select trait choices for you.

GURPS & Car Wars rules together:

Car Wars rules and skill levels will be used for "in car" situations (dueling) and GURPS skills and rules will be used "out of car" and for social occasions. The free GURPS-Lite pamphlet and this page contain all the rules that are required.

Duelists will gain experience primarily with the Car Wars Rules and then build their GURPS character around the equivalent Car Wars stats.

For every ten points a Car Wars character has devoted to a particular skill (Driver, Gunner, etc.), the GURPS character must devote 5 character points to the relevant skills below. Note that every beginning Car Wars character has 30 points to spend on skills, so every new GURPS duelist has to spend 15 points on matching GURPS skills. For example, if a Car Wars character has the skills Driver & Gunner+1, then the player must spend 5 GURPS character points on Drive(Car), and ten points on any Gunner or Armory skills related to the weapons on his/her car.

Creating Random Autoduelists:

Determine Attributes:

Roll 3d6 in order for each Basic Attribute
Or roll 2d6+4 arranged To suit
Or buy the attributes with points as per GURPS Lite

Determining Advantages & Disadvantages

Roll once for a random Advantage and once for a random Disadvantage

3 Roll twice more Roll twice more
4 Voice [10] Impulsiveness[-10]
5 Charisma[5] Overconfidence[-5]
6 Combat Reflexes [15] Odious Personal Habits[-10]
7 Resistant(Disease)[5] Curious[-5]
8 High Pain Threshold[10] Bad Temper[-10]
9 Acute Vision[10] Unlucky[-10]
10 Hard to Kill[10] Greedy[-15]
11 Charisma[5] Overconfident[-5]
12 Acute Taste/Smell[10] Honest[-10]
13 Danger Sense[15] Hard of Hearing[-10]
14 Attractive[4] Shifty[-4]
15 Acute Hearing[10] Bad Sight[-10]
16 Handsome/Beautiful[12] Hideous[-16]
17 Roll twice more Roll twice more
18 Roll twice more Roll twice more

Determining Skills

Roll 2d6-3 to determine number of skills known and then roll on the table below to pick each skill from row of three choices.

3 Writing Armorer Biology
4 Botany Merchant Acrobatics
5 Diplomacy Physician Sports
6 Search Language Intimidation
7 Animal Handling Reserch Acting
8 Stealth Scrounging First-Aid
9 Hand Weapon Fast-Darw Climbing
10 Gun Hand Weapon Shield
11 Running Brawling Riding
12 Missile Weapon Pilot Swimming
13 Carousing Law Savoire-Faire
14 Gambling Streetwise Politics
15 Musical Instrument Survival Lockpicking
16 Forgery Disguise Mechanic
17 Judo/Karate Naturalist Sex Appeal
18 History Navigation Tactics

Buy Required Dueling Skills

Spend 15 character points to match GURPS skills with your 30 points of initial Car Wars skill choices.
(Remember that having a skill like Driver is worth 10 CW points, while Driver+1 is worth 20 CW skill points)

Car Wars skill GURPS skill equivalent
Driver Drive(Car)
Trucker Drive(Truck)
Motorcyclist Drive(Motorcycle)
Gunner Gunner(relevant weapon), Armory, Electronics Operation(Sensors)
Handgunner Guns(relevant weapon)
Mechanic Mechanic, Electronics, Armory

Advantages

Acute Touch 2 B35
Acute Vision 2 B35
Acute Hearing 2 B35
Acute Taste & Smell 12 B35
Ambidexterity 5 B39
Animal Empathy 5 B40
Catfall 10 B41
Combat Reflexes 15 B43
Danger Sense 15 B47
Daredevil 15 B47
Empathy 15 B51
Enhanced Block 5 B51
Enhanced Dodge 15 B51
Enhanced Parry (All parries) 10 B51
Enhanced Parry (Bare hands) 5 B51
Fearlessness 12 B55
Flexibility 5 B56
Hard to Kill 2 B58
High Pain Threshold 10 B59
Language Talent 10 B65
Luck 15 B66
Night Vision 1 B71
Perfect Balance 15 B74
Resistant 0 B81
Talent (Artificer) 10 B90
Talent (Outdoorsman) 10 B91
Talent (Smooth Operator) 15 B91

Disadvantages

Unluckiness -10 B160
Vow () 0 B161
Truthfulness -5 B159
Acrophobia (Heights) -10 B150
Sense of Duty 0 B153
Bad Sight (Farsighted) -25 B123
Scotophobia (Darkness) -15 B149
Impulsiveness -10 B139
Hemophobia (Blood) -10 B149
Arachnophobia (Spiders) -5 B150
Hard of Hearing -10 B138
Overconfidence -5 B148
Lecherousness -15 B142
Pacifism: Cannot Harm Innocents -10 B148
Pacifism: Reluctant Killer -5 B148
Obsession 0 B146
Bad Temper -10 B124
Jealousy -10 B140
Intolerance () 0 B140
Honesty -10 B138
Code of Honor (Pirate's) -5 B127
Gluttony -5 B137
Delusion () 0 B130
Curious -5 B129
Code of Honor (Gentleman's) -10 B127
Bloodlust -10 B125
Bad Sight (Nearsighted) -25 B123

Skills

Acrobatics DX/H B174
Acting IQ/A B174
Animal Handling IQ/A B175
Anthropology IQ/A B175
Archaeology IQ/A B176
Area Knowledge IQ/E B176
Armoury IQ/A B178
Armoury IQ/A B178
Armoury (Heavy Weapons) IQ/A B178
Armoury (Small Arms) IQ/A B178
Armoury (Vehicular Armor) IQ/A B178
Astronomy IQ/A B179
Biology IQ/A B180
Blowpipe DX/H B180
Boating DX/A B180
Bow DX/A B182
Brawling DX/E B182
Broadsword DX/A B208
Camouflage IQ/E B183
Carousing HT/E B183
Chemistry IQ/A B183
Climbing DX/A B183
Computer Operation IQ/E B184
Computer Programming IQ/A B184
Criminology IQ/A B186
Crossbow DX/E B186
Diagnosis IQ/A B187
Diplomacy IQ/A B187
Disguise IQ/A B187
Driving (Car) DX/A B188
Driving (Motorcycle) DX/A B188
Driving DX/A (Truck) B188
Electronics Operation IQ/A B189
Electronics Repair IQ/A B190
Engineer IQ/A B190
Environment Suit DX/A B192
Escape DX/H B192
Explosives IQ/A B194
Fast-Talk IQ/A B195
First Aid IQ/E B195
Flail DX/H B208
Forgery IQ/A B196
Gambling IQ/A B197
Geology IQ/A B198
Gunner DX/E B198
Gunner (Beams) DX/E B198
Gunner (Cannon) DX/E B198
Gunner (Gauss Gun) DX/E B198
Gunner (Grenade Launcher) DX/E B198
Gunner (Flamethrower) DX/E B198
Gunner (Guided Missile) DX/E B198
Gunner (Rocket Launcher) DX/E B198
Gunner (Machine Gun) DX/E B198
Guns (Light Anti-Armor) DX/E B198
Guns (Pistol) DX/E B198
Guns (Rifle) DX/E B198
Guns (Shotgun) DX/E B198
Guns (Submachine Gun) DX/E B198
Hiking HT/A B200
History IQ/A B200
Holdout IQ/A B200
Interrogation IQ/A B202
Intimidation WIQ/All-1 B202
Jumping DX/E B203
Karate DX/H B203
Knife DX/E B208
Law IQ/A B204
Leadership IQ/A B204
Literature IQ/A B205
Lockpicking IQ/A B206
Mathematics IQ/A B207
Mechanic IQ/A B207
Merchant IQ/A B209
Naturalist IQ/A B211
Navigation IQ/A B211
Observation Per/A B211
Occultism IQ/A B212
Philosophy IQ/A B213
Photography IQ/A B213
Physician IQ/A B213
Physics IQ/A B213
Pickpocket DX/H B213
Piloting DX/A B214
Polearm DX/A B208
Psychology IQ/A B216
Public Speaking IQ/A B216
Rapier DX/A B208
Research IQ/A B217
Riding DX/A B217
Savoir-Faire IQ/E B218
Scrounging Per+0 B218
Search Per/A B219
Sex Appeal HT/A B219
Shadowing IQ/A B219
Shield DX/E B220
Shortsword DX/A B209
Smallsword DX/A B208
Smuggling IQ/A B221
Sociology IQ/A B221
Spear DX/A B208
Staff DX/A B208
Stealth DX/A B222
Streetwise IQ/A B223
Submarine DX/A B222
Survival Per/A B223
Swimming HT/E B224
Tactics IQ/A B224
Theology IQ/A B226
Throwing DX/A B226
Thrown Weapon DX/E B226
Tracking Per/A B226
Traps IQ/A B226
Two-Handed Axe/Mace DX/A B208
Two-Handed Sword DX/A B209
Writing IQ/A B228

|| ~ Tech Level || ~ Item || ~ Caliber || ~ Damage || ~ Acc || ~ Range/HalfDam || ~ lbs/kg || ~ RoF || ~ Shots || ~ ST || ~ Bulk || ~ Rcl || ~ Cost || ~ Notes ||
|| 6 || Auto Pistol || 0.45 || 2d pi+ || 2 || 175/1700 || 3/0.6 || 3 || 7+1(3) || 10 || -2 || 3 || 83 || ||
|| 6 || Snub Revolver || 0.38 || 1d+2 pi || 1 || 120/1250 || 1.5/0.2 || 3 || 5(3i) || 8 || -1 || 3 || 83 || ||
|| 7 || Auto Pistol || 9mm || 2d+2 pi || 2 || 150/1850 || 2.6/0.6 || 3 || 15+1(3) || 9 || -2 || 2 || 108 || ||
|| 7 || Holdout Pistol || 0.38 || 2d pi || 1 || 125/1500 || 1.3/0.2 || 3 || 5+1(3) || 8 || -1 || 3 || 83 || ||
|| 7 || Revolver || .357M || 3d-1 pi || 2 || 185/2000 || 3/0.21 || 3 || 6(3i) || 10 || -2 || 3 || 83 || ||
|| 7 || Revolver || .44M || 3d pi+ || 2 || 200/2500 || 3.25/0.3 || 3 || 6(3i) || 11 || -3 || 4 || 108 || ||
|| 8 || Auto Pistol || .44M || 3d pi+ || 2 || 230/2500 || 4.5/0.6 || 3 || 9+1(3) || 12 || -3 || 4 || 108 || ||
|| 7 || Machine Pistol || 9mm || 2d+2 pi || 2 || 160/1900 || 5.5/1.1 || 20 || 25+1(3) || 12 || -3 || 3 || 322 || [3] ||
|| 7 || SMG || 9mm || 3d-1 pi || 4 || 160/1900 || 7.5/1.2 || 13 || 30+1(3) || 10† || -4 || 2 || 370 || [3] ||
|| 6 || Bolt-Action Rifle || 7.62mm || 7d pi || 5 || 1000/4200 || 8.9/0.3 || 1 || 5+1(3) || 10† || -5 || 4 || 140 || ||
|| 7 || Assault Rifle || 7.62mmS || 5d+1 pi || 4 || 400/3000 || 10.5/1.8 || 10 || 30+1(3) || 10† || -4 || 2 || 550 || [1] ||
|| 8 || Assault Carbine || 5.56mm || 4d+2 pi || 4 || 400/3000 || 7.3/1 || 15 || 30+1(3) || 9† || -3 || 2 || 400 || [1] ||
|| 8 || Sniper Rifle || 0.34 || 9d+1 pi || 6+3 || 1500/5000 || 17.5/0.8 || 1 || 4+1(3) || 11B† || -6 || 4 || 2500 || ||
|| 5 || Double Shotgun || 10G || 1d+2 pi || 3 || 50/125 || 10/0.1 || 2x9 || 2(3i) || 11† || -5 || 1 || 130 || ||
|| 6 || Pump Shotgun || 12G || 1d+1 pi || 3 || 50/125 || 8/0.7 || 2x9 || 5(3i) || 10† || -5 || 1 || 130 || ||
|| 10 || Laser Rifle || || 3d(2) burn || 12+2 || 700/2100 || 10/2 - 25/5 || 10 || 60(3) || 7† || -4 || 1 || 5500 || [3] ||
|| 7 || Fragmentation Grenade || || 8d cr ex || [3d] || || || 1 || Fuse = 4 || || || || 40 || [2] ||

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