G58: Carousing and Inter-Session

Tell us a tale of Session 58!

Carousing for G58: Quasqueton Kills

Pritchard Hood

With a lot to think about, and kind of wanting to avoid Hanna and Martin, Pritchard Hood will travel to Glantri City and there rent a temporary scriptorium. He intends to inscribe "Continual Light" into his spellbook, based on a scroll of the same spell. This will take two weeks, during which he will be able only to eat and rest briefly.

QUENDALON: Pritchard has plenty of cash and plenty of research materials. I'd like to carouse for this spell, thereby gaining experience points at the danger of failing to scribe the spell properly. The carousal attempt may not eat up 1000 gold; in that case, I'd like to use the second week to finish scribing the scroll, on a non-carousal basis. Pritchard's INT is 14, and his level is 4. Thanks!

Pritchard has some trouble deciphering the scroll. In a fit of pique brought on by his unbalanced state, he loses patience halfway through the process and rushes ahead to the end of the scroll. Naturally, the spell fades from the scroll at this time, forcing Pritchard to wrack his brains for the details he'd rushed through. Eventually he must indulge in some experimentation. Two weeks later, he puts the finishing touches on the diagrams and incantations in his book, and establishes a pact with a minor entity of luminous aether so as to power the spell.

(You rolled a 6, spending 900gp. However, your d20 roll was an 8: failure! One-third of your expenditure is wasted, giving you 600xp and putting you 600gp toward learning the spell. During the second week, you spend an additional 400gp to finish your research. Total expenditure: 1300gp.)

Richard Loubeau

With a lot of smells about, and kind of wanting to avoid… well, everyone, Richard Loubeau will remain in Glantri City trying to sort out how he might remove the smell of now-burnt asparagus from his person.

With the aid of some notes and components "borrowed" from the magician Cointreau du Mondain (with the aid of a bribed servant), Richard settles into an abandoned laboratory that he learned how to access early in his tax-collecting career. A little vervain… a little salt… a little graveyard earth… a little powdered lead… and perhaps this incantation with this theurgical seal… and voila! The curse of asparagus has been lifted! And better yet, Richard has learned a bit about magic in the bargain.

(You rolled a 2, spending 300gp and earning 300xp. Better yet, your d20 roll was an 20: dramatic success! You have learned enough about the removal of curses that you're considered to have lab notes for purposes of researching the remove curse spell.)

Goldfinch

With a lot to think about, and kind of wanting to avoid Pritchard Hood, Goldfinch will travel to Glantri City and there rent a temporary scriptorium. He intends to inscribe "Sleep" into his spellbook, though he lacks a scroll of said spell. This will take one week, during which he will be able only to eat and rest briefly.

QUENDALON: Goldfinch has plenty of cash and plenty of research materials. I'd like to carouse for this spell, thereby gaining experience points at the danger of failing to scribe the spell properly. The carousal attempt may not eat up 1000 gold; in that case, I'd like to try again later. Goldfinch's INT is 17, and his level is 2. Thanks!

(Sorry, naraoia, I couldn't resist.)

Goldfinch spends several days wracking his brains over the symbols, invocations and powers involved in constructing such a spell. Without a laboratory to work in, his work is necessarily theoretical in nature. He goes through a ream of parchment as he scribbles down idea after idea. At this point, he thinks he's made a good beginning, but the spell itself eludes him.

(You rolled a 2, spending 300gp and earning 300xp. It's a good thing you didn't roll above your level, since your d20 roll was a 1!)

PS: What do you mean when you say you have plenty of research materials?

Martín le Black

At the end of last session, Martin had caroused 450gp in Glantri City towards the foundation of a Goblin Orphanage. It seems like this was enough to acquire a rough shack near the Goblin Markets and pay the wage of one elderly caretaker (a retired Goblin Master whose name I forget) for the whelps. While this warmed Martin's black heart, the quality of the establishment seems to leave something to be desired.

To remedy this, Martin will carouse in Glantri City to make upgrades to the "Martín Le Black Orphanage and Home for Wayward Goblings". He will send Marcel forth to make arrangements for the following items. Depending on the final sum caroused, this would include…

  • A budget for food. Nothing too fancy, but two good meals per day (soup, gruel, bread, etc.). This would be managed through the kitchens at Chateau Hazart to prevent corruption.
  • One years wage for a teacher with a worldview amenable to Le Black (which has often been described as "revisionist"). The retired trollop, Madame Cheri La Rue would be a fine candidate.
  • A large portrait to be hung in a place of prominence. It is Martin le Black, a toothy grin and a broadside wink plastered on his face. One arm cradles a goblin baby, the other is outstretched in a bold "thumbs up" gesture. Along the bottom of the painting is written "Uncle Martín".
  • A box of toys (toy swords, shields, bows, and spears) for the little ones diversion.

Martin makes arrangements with Madame La Rue to teach the goblings the rudiments of education, or at least the sort of education one gets on the streets. Sadly, Chateau Hazart is nowhere near the orphanage, nor does Alzenia have sufficient staff on hand to handle twice-daily feeding while also managing the Chateau's own needs. Martin is thus forced to rely on his old colleague Peugeot, who assures him that he will arrange for the goblings to receive top quality victuals at reasonable prices. He even agrees to throw in some rusty knives and sparkly bits of broken glass to entertain the little ones!

(You rolled a 4, spending 600gp and earning 600xp. Your d20 roll was a 4; luckily, you didn't need to make a saving throw.)

Hanna

Hanna doesn't think to check in with her adventuring companions. Surely this is not the first time someone hasn't checked in for two weeks in a row. The days go by. "I'll send a note tomorrow," she thinks.

June in Glantri City is a lovely time of the year. Clouds scud across the sky. The air is light and warm and wispy. Harald Cheesemettle has begged her to keep the extra room in his apartments for a few more days and she spends them leaning against the windowsill, listening to the chatter of children in the alleys below. At times she takes walks, but not too far. It is nice to stroll around without a short sword knocking against her thigh.

Uthar Zakunden, the dwarf, is gone into the countryside, generating safe houses for the White Lanterns from here to one of the borders. Cheesemettle takes in sorry cases into his front rooms and listens to their concerns, clucking softly, and doling out small amounts of money or giving the names of those who can help. She reads treatises by the fervent elf, Castlemoss.

The day before she swears she will leave, Hanna volunteers to take a sheaf of papers to Castlemoss, who is bent over some tablets and books in a teahouse, a tepid cup of herbal tea hanging on the edge of his table. "Tsk! You are too valuable for this," he says. "Harald should get an errand-boy, that absent-minded fool."

Hanna shrugs. "I wasn't doing much of anything. I asked to do it."

"Nonsense," he says, laying down his hand. "Nonsense. I'm sorry, you find me baffled by a problem I am working over. Hanna, isn't it? Darrowkin? That's a strange name, a funny one, I noticed it straight away. You'll need to tell me about it sometime… over dinner? Perhaps? Possibly I am romanticizing, but I see things I am fighting for when I look into your face.

"There is a very soft area of my heart, I admit. Such bravery, strength, goodness of heart and loveliness has occupied it since the night we met. Please, next time you are in the city, come to us. Come to Harald first. But please consider an evening with me, as equals, a table in between…"

Hans, lately Hanna, returns, packs up her things, none too swiftly. She mentions the conversation to her host, who is not surprised, "Yes, of course the man is smitten, but not too much." He winks and pats her on the shoulder. And then, a few minutes later, takes in a big halfling-hug as she leaves. Applecart the pony retrieved from the stables, she makes her way back to Malinbois.

Carousing results: rolled a 1, only 150gp spent (Cheesemettle did not allow her to pick up many expenses); although the save was not necessary, the roll was 20 - another special result.


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